Random WIP 2006-2011 - Page 364

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Random WIP

Post by knorke »

luckily EmitSfx turned out to be less gay than expected.
Though it was a bit strange to get orientation right.
Image
pew pew muzzle flash!
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: Random WIP

Post by manolo_ »

whats special about the animation? the turning barrols?
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Karl
Panzerstahl Developer
Posts: 746
Joined: 01 Apr 2010, 21:05

Re: Random WIP

Post by Karl »

whats with the missile launcher wine knorke?

Image

the last sprayer looked gai so now it looks less gay
also no not flames , Tiberium it sprays! or Anthrax
depending wich faction you are
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Random WIP

Post by knorke »

wine :?:
nothing really special about the animation, was just happy about muzzle flashs.
maybe more special is that you can upgrade it to have 2 extra barrels (4 in total) for ratatatata at twice the speed.
oh, and its a gatling gun not a missle launcher lol

Karl, that looks quite cool. Just the cockpit (?) area between the barrels seems a bit strange.
but really looks alot like the NOD flame tanks from C&C
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Karl
Panzerstahl Developer
Posts: 746
Joined: 01 Apr 2010, 21:05

Re: Random WIP

Post by Karl »

wow yes its based off the Flame tank from C&C

i mean the missile launcher unit that you have showed me on lobby
and thanks

also what faction is that anyway?
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Random WIP

Post by knorke »

oh the scud-like missle truck.
probally will not be ingame, want something that allows more interessting animation.. (reloading etc)
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

care to post the model? I would like to tweak your normals and show you some of what you are missing.
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Karl
Panzerstahl Developer
Posts: 746
Joined: 01 Apr 2010, 21:05

Re: Random WIP

Post by Karl »

uhh let me do one another model and doing some polishing up
then i will upload it

thanks for you offer
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Random WIP

Post by Hoi »

Just upload it. That model can look 10x better in 1 minute if you just set up the normals correctly :)
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

Karl, generally if I am offering help it is because I have a moment I can do it, wait too long and I will move on to something else.
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Karl
Panzerstahl Developer
Posts: 746
Joined: 01 Apr 2010, 21:05

Re: Random WIP

Post by Karl »

here
.wings format
Attachments
DSPP5Sprayer.7z
(305.59 KiB) Downloaded 8 times
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

fixed a bunch of suboptimal and problematic geometry. (and did normals)
Image
Attachments
DSPP5Sprayer.zip
(304.08 KiB) Downloaded 12 times
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Karl
Panzerstahl Developer
Posts: 746
Joined: 01 Apr 2010, 21:05

Re: Random WIP

Post by Karl »

thanks smoth for taking your time


btw: fun with cegs (K and S operators on sizegrowth maeks disco)
also the low quality looks great on the groundflashes somehow fakes bloom nicely

Image
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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

thats a pretty interesting ceg effect karl. How did you make those transparent heat/ shockwaves work? I've been trying to make a heat exhaust effect for vtol with soemthing like that for awhile, and haven't figured it out, (it either looks like crap, or it doesn't show up.)
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Karl
Panzerstahl Developer
Posts: 746
Joined: 01 Apr 2010, 21:05

Re: Random WIP

Post by Karl »

oh wait nevermind

sizeGrowth=3 r2 r-2 x1 s-1;

thats the correct one sorry for confusing
use this on CSimpleGroundFlash

i figured that out by playing around with Operators
heck i even could make a fountains of it!
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

Karl wrote:thanks smoth for taking your time
just be sure to compare the two and see what I changed.
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Karl
Panzerstahl Developer
Posts: 746
Joined: 01 Apr 2010, 21:05

Re: Random WIP

Post by Karl »

i have it it looked more clear and some parts are more visible
also i see you have tringualisited some faces which is unneeded in my opinion

hm also i couldn't find any geometrical problem in that model
i think i am blind
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

The insides of your gunport things had 3 loop cuts.
sides of the tanktred covers had uneeded loop cuts.
cockpit cover/cowl had loop cuts that were uneeded

Triangulated only one part, the back because it was a concave n-gon that spring would have aut-triangulated... hell any game would have had a field day with that.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: Random WIP

Post by SpikedHelmet »

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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Re: Random WIP

Post by FLOZi »

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