Oh, okay.
What was the current issue with it? It shouldn't be shooting skyward anymore.
EDIT: Okay, worked fine for me as the gun on the Air Raid plane (which is emit-sfxed when you press the fire button).
Cob and emit-sfx 2048 glow ball issue
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- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Re: Cob and emit-sfx 2048 glow ball issue
Yes, it does work...Forboding Angel wrote:./SLAPbobthedinosaur wrote:I dont know about ballistics but i just did emit weapons that were nto missiles. infact that what i was doing when i was trying to do something else. I was emiting lasers and particle weapons.
And no kdr, it was never fixed, despite my whining and bitching about it for years now.
Cannon (anything that didn't trigger another weapon)
Aka plasma. Shoots a ballistic projectile. Unlike the DGun it aims properly. Can't be emit-sfxed properly, maybe a ballistic DGun can fill that role.
And I only started emitting particle weapons after I tied the explosion weapons with 2048 which created an undesirable blob particle effect. It seems weapons with their own particles/lasers do not spawn the default blob particles, but are terrible for causing a impulse push.
The documentation I was going off of was get set cob page en Français and is probably 3+ years old so I was unaware of an explosion emit, which was what I needed in the first place. It is on the new cob documentation tho, but the rest of the set/ get are not?
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Cob and emit-sfx 2048 glow ball issue
btw bob, it sounds like you need to use "Impulsefactor"
As in impulsefactor = 0, << no impulse. You can fiddle with the value to get it where you want it.
As in impulsefactor = 0, << no impulse. You can fiddle with the value to get it where you want it.
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Re: Cob and emit-sfx 2048 glow ball issue
"explosion" weapons are cannons (called plasma by TA). Anything without a weapon type (explicit or implicit) becomes a cannon.