Random WIP 2006-2011
Moderators: MR.D, Moderators
Re: Random WIP
Cool, I figured that much. Such an approach is good. you can always go back and add details or even use normal maps to add your greebles.
Re: Random WIP
My current problem is that I am not highly skilled like you guys, and that I have to learn a lot of things on my own, i am sorry for not producing the best quality for my game project, but i am doing my best!
Re: Random WIP
no, no, not saying that you are doing bad at all, keep going.
Re: Random WIP
work only to please yourself, not anyone else. its easy to get frustrated with yourself when you look at someone elses work and think "ugh theirs is better" but in the long run, you're doing this for your own fun, and you're learning along the wayMElvinVM wrote:i am sorry for not producing the best quality for my game project, but i am doing my best!
boat looks good to me. i think i would texture the others in the same manner, and then maybe go back and think about where to put details and teamcolor and stuff later, once you can look at them as a group.
Re: Random WIP
MElvinVM wrote:My current problem is that I am not highly skilled like you guys, and that I have to learn a lot of things on my own, i am sorry for not producing the best quality for my game project, but i am doing my best!
sure mate, do always your best and youll do fine

besides the ship models are nice to look at, and as loong as you learn and have fun while doing them, there is no problem.
keep working on it

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- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Re: Random WIP
So i was workin, browsin through the done things, and i came across the geo-hive. And it was bad, it was exactly everything it shouldnt be. It didnt have a cluent it didnt have style- and i looked at it, saying: Why doesent it smoth? It looks like a plastictoy dropped from orbit (a sickos plastic toy, but hey even the joker got to have a childhood) Lackin all
Incredible clean, and all in all, like a pre-starwars-spaceship.
So i opened Hl2 to get inspired, made a little speedrun sightseeing, and noticed- its sweet detail at makes a Game incredible to look at. You can see a lowpoly diorama of Ravenholm from the dam before black-mesa-east, you can see the citadell and city 17 from water hazard, and a diorama of nova prospekt while approaching it. You can see the little glowing windows and In-Building-Structures in Gundam RTS (more and moar becoming with evo the new gold standard of spring).
So, yo dawg, i put a hive under my hive, and compressed it and voila.

Even has perspective..
Incredible clean, and all in all, like a pre-starwars-spaceship.
So i opened Hl2 to get inspired, made a little speedrun sightseeing, and noticed- its sweet detail at makes a Game incredible to look at. You can see a lowpoly diorama of Ravenholm from the dam before black-mesa-east, you can see the citadell and city 17 from water hazard, and a diorama of nova prospekt while approaching it. You can see the little glowing windows and In-Building-Structures in Gundam RTS (more and moar becoming with evo the new gold standard of spring).
So, yo dawg, i put a hive under my hive, and compressed it and voila.
Even has perspective..
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- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Re: Random WIP
Hmmm I need to make a cargo crates, burnt up cars, and explosive barrels feature set.Guessmyname wrote: Looks good! Giving cliff sides and low areas different colours helps greatly with readability. Looks a little plain, mind; got a feature set in mind?
Piccaso how will you see below?
Re: Random WIP
Thats the trick- it is not below the terrain. Its made to look like, but is actually a compressed diorama of a city below. I worked on the transitnode and realized while doing the cars that buzz around underground, but above the terrain, how ridicolous this actually is..
Re: Random WIP
most machinery made of metal, and especially ships, have their metal parts covered with paint (especially important for salt-water ships of course), so metal FX would rather make it look like a play thing.
... i like the ship like that. :D
... i like the ship like that. :D
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Random WIP
Ooo, pretty, I like!

What are your plan for what you're going to do with it post max? (perhaps that is the better question so that critiques can be in proper context)
Re: Random WIP
Beherith, BaNa:
super cool, so is there mesh deform now?
i think the damage texture is very cool tech wise but could look better with better textures, atm it looks like the whole just gets burnt like some half molten plastic thing
could work best on units with flat faces, like solars (cracks in glass?) or wings of aircraft (flak hits, holes)
but still very nice!
super cool, so is there mesh deform now?
i think the damage texture is very cool tech wise but could look better with better textures, atm it looks like the whole just gets burnt like some half molten plastic thing

but still very nice!
Re: Random WIP
woulda replace current one with some wires and other components. like, u know, pieces of shell are falling off revealing whats inside. and sparks ofc !
Re: Random WIP
What? Mesh deform? This is a NormalMap Replacement, right, Behe?
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Re: Random WIP
does the glove fit?


and yes... I've obviously been playing too much fall out

and yes... I've obviously been playing too much fall out
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- needs a new sound system
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Re: Random WIP
at least the glove parts do...
Nice bob..
Nice bob..