It's Super effective?
Random WIP 2006-2011
Moderators: MR.D, Moderators
Re: Random WIP
originally the model was a 3do but beh has converted the ba models to s3obobthedinosaur wrote:i must be in the dark. they look like 3do's to me.
Re: Random WIP
Its s3o converted from 3do. Its actually not in the blue channel, because tex2 blue channel is now used for specular (reflectivity and specular are now separate channels), so its packed into the alpha channel of the normal map.
Yes bob, this can be applied very easily to any mod you wish. Feel free to try it (PM me for details).
Yes bob, this can be applied very easily to any mod you wish. Feel free to try it (PM me for details).
- very_bad_soldier
- Posts: 1397
- Joined: 20 Feb 2007, 01:10
Re: Random WIP
I love u guys.
Behe the most.
Behe the most.
Re: Random WIP
I wonder how a war torn Flash tank would look.
Re: Random WIP
Im saying since you usually have big groups of flashies it would be awesome to see some that look torn up alongside those that look brand spanking new.
Re: Random WIP
yeah thats pretty nice i guess
BUT WAIT
WHAT IF MODEL GOT DAMAGED TOO?

oh btw gota heres some candy for you

BUT WAIT
WHAT IF MODEL GOT DAMAGED TOO?

oh btw gota heres some candy for you

- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Re: Random WIP
hmm...
interesting
now do it for models that aren't 3do-->s3o
interesting
now do it for models that aren't 3do-->s3o
Re: Random WIP
Bob, these arent exclusive to 3do->s3o models. They are exclusive to s3o models. Hence why I had to convert them all.
Re: Random WIP
http://en.wikipedia.org/wiki/RGB_color_modelsmoth wrote:in light, they make yellow.
I call that colour "Amber" to avoid confusing myself. (though it tends to confuse other people)...
if you want to think about it scientificalisticly* the human eye can only see three distinct wavelengths... red green and blue, so, given that "yellow" is between red and green on the spectrum**, our eyes see "yellow" when we see wavelengths of light in this range... as it turns out, if you combine green and red, through the process of "interference/superposition" the light waves kind-a average out to somewhere between the two and we see yellow (I forget is the waves actually combine or if our optic nerves just treat them as if they have).
**the way the spectrum goes (as far as our eyes see) is as follows:
infra-red, red, yellow, green, cyan, blue, magenta, ultra-violet
*(fun fact the suffix tic means "like" as in the "Hellenistic" period is the historical period where people thought the "Hellenic" period was awesome and started copying it. So scientificalisticly is a word I made up for when I "sort-of" talk about things pseudo-scientifically... omg why am I explaining this?)
but that post was probably made days ago... so TL;DR: smoth's right
Re: Random WIP
your models look great but I would feel remiss if I did not ask about the texture. Is the texture just you working out your colors or is it an area you are weak in?
Re: Random WIP
ships look good, but need more metallfx, poolishbrush for the worx
Re: Random WIP
sure can; i kinda stuck them on at the tops and bottoms of ramps and in areas where people couldn't goGota wrote: Looks great except those lines of blakc and yellow.
Can you remove them from some places?there are so many of them i think there should be less.
This amount seems ot be a bit too much and confuses the eye somewhat.
maybe i'll do something like -just- the top of the ramps, and maybe but another less contrasty texture in the other spots
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Re: Random WIP
My texturing skills are not the best and none of them are actually complete, but for now i have textured some basic things and put color schemes on the ships, as my game project will have different races, with each race having a totally different kind of ships, weapons and gameplay, which colors would help making the ships look different.
But i am planning to add smaller details in the future, but I have yet to learn how to do all that! :)
But i also don't like too much detail on a ship, ships with a lot of little doodads and such are actually fragile in design.
But i am planning to add smaller details in the future, but I have yet to learn how to do all that! :)
But i also don't like too much detail on a ship, ships with a lot of little doodads and such are actually fragile in design.