Start scripting TA model replacements! - Page 2

Start scripting TA model replacements!

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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caldera
Posts: 388
Joined: 18 Oct 2005, 20:56

Re: Start scripting TA model replacements!

Post by caldera »

After reading some more wiki stuff and looking into xta, i finally got ceg-effects to work with the new punisher model:

http://spring-portal.com/index.php/docm ... -ceg-video

only thing left now seems to be the teamcolor
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scifi
Posts: 848
Joined: 10 May 2009, 12:27

Re: Start scripting TA model replacements!

Post by scifi »

the fire effect has a bad direction, but nice work nevertheless, you copyed and altered the punisher script rigth??

if you did check the firepoint direction :wink:
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Start scripting TA model replacements!

Post by Beherith »

Thanks caldera. I'm extremely glad you are tackling scripting so well. I have a small trick up my sleeve for when more of Mr. Bobs stuff get textured, to do some good looking preshading on them.
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