It usually starts the game then if I move the screen or scroll quickly it crashes. It works on DSD, crashes on tangerine, tropical, etc. some small maps have been 50-50 (moon Q20)
I set all the graphics settings low. I have a new comp (core i3 2.93, 4gb RAM) but only the intel integrated graphics.
thanks!
edit: sometimes it just doesn't work with a certain host, no matter the map.
spring crashes at start of game on bigger/detailed maps
Moderator: Moderators
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- Posts: 2
- Joined: 28 Nov 2010, 20:48
Re: spring crashes at start of game on bigger/detailed maps
If you post your infolog.txt, I'm pretty sure we will find out this is the problem.ScroogeMcDuck wrote:but only the intel integrated graphics
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- Posts: 2
- Joined: 28 Nov 2010, 20:48
Re: spring crashes at start of game on bigger/detailed maps
played 1 game and it says people adding start points. then a few pages of this repeating starting with the hang detection:
Hang detection triggered for Spring 0.82.6.1 (0.82.6.1).
DLL information:
0x00400000 Spring
0x77720000 ntdll
0x764a0000 kernel32
0x765b0000 KERNELBASE
0x10000000 DevIL
0x75590000 MSVCRT
0x75640000 ADVAPI32
0x753d0000 sechost
0x75ac0000 RPCRT4
0x75290000 SspiCli
0x75280000 CRYPTBASE
0x67a40000 GLU32
0x67970000 OPENGL32
0x757e0000 GDI32
0x76210000 USER32
0x776f0000 LPK
0x75740000 USP10
0x74070000 DDRAW
0x74060000 DCIMAN32
0x753f0000 SETUPAPI
0x75d40000 CFGMGR32
0x75e00000 OLEAUT32
0x760b0000 ole32
0x76090000 DEVOBJ
0x728f0000 dwmapi
0x75710000 IMAGEHLP
0x6fbc0000 mingwm10
0x76600000 SHELL32
0x758d0000 SHLWAPI
0x75310000 WS2_32
0x75d30000 NSI
0x61b80000 zlib1
0x70780000 vorbisfile
0x68140000 ogg
0x64cc0000 vorbis
0x6b600000 OpenAL32
0x72200000 WINMM
0x66fc0000 freetype6
0x62aa0000 glew32
0x00330000 SDL
0x7c340000 MSVCR71
0x75cd0000 IMM32
0x77250000 MSCTF
0x74290000 dsound
0x73610000 POWRPROF
0x75a30000 CLBCatQ
0x6eb00000 MMDevApi
0x71dc0000 PROPSYS
0x6ead0000 wdmaud
0x70370000 ksuser
0x71f10000 AVRT
0x6ea90000 AUDIOSES
0x6ea80000 msacm32
0x6ea60000 MSACM32
0x6ea50000 midimap
0x75170000 profapi
0x72910000 uxtheme
0x05840000 ig4icd32
0x05ef0000 ig4dev32
0x72240000 DINPUT
0x71710000 HID
0x756e0000 WINTRUST
0x75bb0000 CRYPT32
0x765a0000 MSASN1
0x75100000 mswsock
0x75050000 wship6
0x750f0000 wshtcpip
0x73910000 dbghelp
Stacktrace:
(0) C:\Windows\system32\ig4dev32.dll(devProcessAttach+0xd02d) [0x05F1C8BD]
(1) C:\Program Files (x86)\Spring\Spring.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x27f0f) [0x00A4850F]
(2) Unknown [0x558B0000]
(3) Unknown [0xA04D8BA0]
(4) Unknown [0x8D08428B]
(5) Unknown [0x5189FF50]
(6) Unknown [0x0FC08508]
(7) Unknown [0xFFFEEF8F]
(8) Unknown [0xF6458DFF]
(9) Unknown [0x04244489]
(10) Unknown [0x89A0458B]
(11) Unknown [0x9AE82404]
(12) Unknown [0xE90062BD]
(13) Unknown [0xFFFFFED8]
(14) C:\Windows\syswow64\SHELL32.DLL(StrStrW+0x5d493c) [0x76F83D83]
(15) Unknown [0x0F000109]
Hang detection triggered for Spring 0.82.6.1 (0.82.6.1).
DLL information:
0x00400000 Spring
0x77720000 ntdll
0x764a0000 kernel32
0x765b0000 KERNELBASE
0x10000000 DevIL
0x75590000 MSVCRT
0x75640000 ADVAPI32
0x753d0000 sechost
0x75ac0000 RPCRT4
0x75290000 SspiCli
0x75280000 CRYPTBASE
0x67a40000 GLU32
0x67970000 OPENGL32
0x757e0000 GDI32
0x76210000 USER32
0x776f0000 LPK
0x75740000 USP10
0x74070000 DDRAW
0x74060000 DCIMAN32
0x753f0000 SETUPAPI
0x75d40000 CFGMGR32
0x75e00000 OLEAUT32
0x760b0000 ole32
0x76090000 DEVOBJ
0x728f0000 dwmapi
0x75710000 IMAGEHLP
0x6fbc0000 mingwm10
0x76600000 SHELL32
0x758d0000 SHLWAPI
0x75310000 WS2_32
0x75d30000 NSI
0x61b80000 zlib1
0x70780000 vorbisfile
0x68140000 ogg
0x64cc0000 vorbis
0x6b600000 OpenAL32
0x72200000 WINMM
0x66fc0000 freetype6
0x62aa0000 glew32
0x00330000 SDL
0x7c340000 MSVCR71
0x75cd0000 IMM32
0x77250000 MSCTF
0x74290000 dsound
0x73610000 POWRPROF
0x75a30000 CLBCatQ
0x6eb00000 MMDevApi
0x71dc0000 PROPSYS
0x6ead0000 wdmaud
0x70370000 ksuser
0x71f10000 AVRT
0x6ea90000 AUDIOSES
0x6ea80000 msacm32
0x6ea60000 MSACM32
0x6ea50000 midimap
0x75170000 profapi
0x72910000 uxtheme
0x05840000 ig4icd32
0x05ef0000 ig4dev32
0x72240000 DINPUT
0x71710000 HID
0x756e0000 WINTRUST
0x75bb0000 CRYPT32
0x765a0000 MSASN1
0x75100000 mswsock
0x75050000 wship6
0x750f0000 wshtcpip
0x73910000 dbghelp
Stacktrace:
(0) C:\Windows\system32\ig4dev32.dll(devProcessAttach+0xd02d) [0x05F1C8BD]
(1) C:\Program Files (x86)\Spring\Spring.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x27f0f) [0x00A4850F]
(2) Unknown [0x558B0000]
(3) Unknown [0xA04D8BA0]
(4) Unknown [0x8D08428B]
(5) Unknown [0x5189FF50]
(6) Unknown [0x0FC08508]
(7) Unknown [0xFFFEEF8F]
(8) Unknown [0xF6458DFF]
(9) Unknown [0x04244489]
(10) Unknown [0x89A0458B]
(11) Unknown [0x9AE82404]
(12) Unknown [0xE90062BD]
(13) Unknown [0xFFFFFED8]
(14) C:\Windows\syswow64\SHELL32.DLL(StrStrW+0x5d493c) [0x76F83D83]
(15) Unknown [0x0F000109]
Re: spring crashes at start of game on bigger/detailed maps
zerver wrote:If you post your infolog.txt, I'm pretty sure we will find out this is the problem.ScroogeMcDuck wrote:but only the intel integrated graphics
Yup.(0) C:\Windows\system32\ig4dev32.dll(devProcessAttach+0xd02d) [0x05F1C8BD]