after some minutes that i'm playing, spring crash with atioglxx.dll error.
is there any solution about this problem?
Code: Select all
LogOutput initialized.
Spring 0.80.5.1 (0.80.5.1-0-g57e49c6{@}-cmake-mingw32)
Available log subsystems: mapinfo, CollisionVolume, unit, VFS-detail, VFS, ArchiveScanner, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
using configuration source "C:\Documents and Settings\DaRioLLo\Impostazioni locali\Dati applicazioni\springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 120, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 0
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft Windows XP Professional Service Pack 3 (build 2600)
Intel(R) Pentium(R) D CPU 2.80GHz; 2047MB RAM, 3433MB pagefile
OS: 32bit native mode
Using read-write data directory: C:\Programmi\Spring\
Using read-only data directory: C:\Documents and Settings\DaRioLLo\Documenti\My Games\Spring\
Scanning: C:\Documents and Settings\DaRioLLo\Documenti\My Games\Spring\maps
Scanning: C:\Documents and Settings\DaRioLLo\Documenti\My Games\Spring\base
Scanning: C:\Documents and Settings\DaRioLLo\Documenti\My Games\Spring\mods
Scanning: C:\Documents and Settings\DaRioLLo\Documenti\My Games\Spring\packages
Scanning: C:\Programmi\Spring\maps
Scanning: C:\Programmi\Spring\base
Scanning: C:\Programmi\Spring\mods
Scanning: C:\Programmi\Spring\packages
Video mode set to 800 x 600 / 32 bit
SpringApp::InitWindow(): 4288363924 ms
[ 0] SDL: 1.2.10
[ 0] GL: 2.1.9026
[ 0] GL: ATI Technologies Inc.
[ 0] GL: ATI Radeon HD 4800 Series
[ 0] GLEW: 1.4.0
[ 0] ATI hacks enabled
[ 0] Joysticks found: 0
[ 0] Joystick 0 not found
[ 0] Connecting to local server
[ 0] Starting GameServer: 547 ms
[ 0] Starting demo recording
[ 0] Using map Nuclear_Winter_1944.smf
[ 0] Recording demo demos/local_20091029_073719_Nuclear_Winter_1944_0.80.5.sdf
[ 0] Using script Commanders
[ 0] Using mod The Final Battle V1.0
[ 0] Using mod archive TFB.sd7
[ 0] Loading client data: 26 ms
[ 0] User number 0 (team 3, allyteam 0)
[ 0] Sound: OpenAL info:
[ 0] Sound: Vendor: Creative Labs Inc.
[ 0] Sound: Version: 1.1
[ 0] Sound: Renderer: Software
[ 0] Sound: AL Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
[ 0] Sound: ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX
[ 0] Sound: Device: Generic Hardware
[ 0] Sound: Available Devices:
[ 0] Sound: Generic Hardware
[ 0] Sound: Generic Software
[ 0] Loading console: 4 ms
[ 0] Sound: parsed 4 sounds from gamedata/sounds.lua
[ 0] Loading sounds: 1 ms
[ 0] Camera and mouse: 240 ms
[ 0] Parsing unit icons
[ 0] Parsing definitions
[ 0] Loading all definitions: 0.787000
[ 0] Loading defs: 870 ms
[ 0] Loading map informations
[ 0] Opening map file
[ 0] Loading Map
[ 0] Loading detail textures
[ 0] Creating overhead texture
[ 0] Creating ground shading
[ 0] Loading .smt tile-file "maps/Nuclear_Winter_1944.smt" (0/1, 37790 tiles)
[ 0] Reading tiles
[ 0] Reading tile map
[ 0] Creating projectile texture
[ 0] Number of damage types: 40
[ 0] Loading weapon definitions
[ 0] Loading unit definitions
[ 0] Loading feature definitions
[ 0] Generating trees
[ 0] Creating unit textures
[ 0] Initializing map features
[ 0] Reading estimate path costs
[ 0] Pathing data checksum: da4beef0
[ 0] Creating sky
[ 0] Loading LuaRules
[ 0] gf1 = LuaRules/Gadgets/areaattack.lua
[ 0] gf1 = LuaRules/Gadgets/cmd_nocost.lua
[ 0] gf1 = LuaRules/Gadgets/comiscontrol.lua
[ 0] gf1 = LuaRules/Gadgets/fx_reclaim_shards.lua
[ 0] gf1 = LuaRules/Gadgets/lups_manager.lua
[ 0] gf1 = LuaRules/Gadgets/lups_shockwaves.lua
[ 0] gf1 = LuaRules/Gadgets/lups_wrapper.lua
[ 0] gf1 = LuaRules/Gadgets/mo_comgate.lua
[ 0] gf1 = LuaRules/Gadgets/mo_coop.lua
[ 0] gf1 = LuaRules/Gadgets/mo_enemywrecks.lua
[ 0] gf1 = LuaRules/Gadgets/mo_greenfields.lua
[ 0] gf1 = LuaRules/Gadgets/mo_koth.lua
[ 0] gf1 = LuaRules/Gadgets/mo_noowner.lua
[ 0] gf1 = LuaRules/Gadgets/mo_noshare.lua
[ 0] gf1 = LuaRules/Gadgets/mo_nowrecks.lua
[ 0] gf1 = LuaRules/Gadgets/mo_preventdraw.lua
[ 0] gf1 = LuaRules/Gadgets/precipitation_particles.lua
[ 0] gf1 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf1 = LuaRules/Gadgets/unit_air_plants.lua
[ 0] gf1 = LuaRules/Gadgets/unit_direct_control.lua
[ 0] gf1 = LuaRules/Gadgets/unit_fix_dropped_startpos.lua
[ 0] gf1 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf1 = LuaRules/Gadgets/unit_missile_delay.lua
[ 0] gf1 = LuaRules/Gadgets/unit_no_land_damage.lua
[ 0] gf1 = LuaRules/Gadgets/unit_noselfd.lua
[ 0] gf1 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf1 = LuaRules/Gadgets/unit_passive_builders.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_load_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_strange_orders.lua
[ 0] gf1 = LuaRules/Gadgets/unit_reclaim_fix.lua
[ 0] gf1 = LuaRules/Gadgets/unit_scout_spawner.lua
[ 0] gf1 = LuaRules/Gadgets/unit_set_neutral.lua
[ 0] gf1 = LuaRules/Gadgets/unit_shield_watch.lua
[ 0] gf2 = LuaRules/Gadgets/areaattack.lua
[ 0] gf2 = LuaRules/Gadgets/cmd_nocost.lua
[ 0] gf2 = LuaRules/Gadgets/comiscontrol.lua
[ 0] gf2 = LuaRules/Gadgets/fx_reclaim_shards.lua
[ 0] gf2 = LuaRules/Gadgets/lups_manager.lua
[ 0] gf2 = LuaRules/Gadgets/lups_shockwaves.lua
[ 0] gf2 = LuaRules/Gadgets/lups_wrapper.lua
[ 0] gf2 = LuaRules/Gadgets/mo_comgate.lua
[ 0] gf2 = LuaRules/Gadgets/mo_coop.lua
[ 0] gf2 = LuaRules/Gadgets/mo_enemywrecks.lua
[ 0] gf2 = LuaRules/Gadgets/mo_greenfields.lua
[ 0] gf2 = LuaRules/Gadgets/mo_koth.lua
[ 0] gf2 = LuaRules/Gadgets/mo_noowner.lua
[ 0] gf2 = LuaRules/Gadgets/mo_noshare.lua
[ 0] gf2 = LuaRules/Gadgets/mo_nowrecks.lua
[ 0] gf2 = LuaRules/Gadgets/mo_preventdraw.lua
[ 0] gf2 = LuaRules/Gadgets/precipitation_particles.lua
[ 0] gf2 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf2 = LuaRules/Gadgets/unit_air_plants.lua
[ 0] gf2 = LuaRules/Gadgets/unit_direct_control.lua
[ 0] gf2 = LuaRules/Gadgets/unit_fix_dropped_startpos.lua
[ 0] gf2 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf2 = LuaRules/Gadgets/unit_missile_delay.lua
[ 0] gf2 = LuaRules/Gadgets/unit_no_land_damage.lua
[ 0] gf2 = LuaRules/Gadgets/unit_noselfd.lua
[ 0] gf2 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf2 = LuaRules/Gadgets/unit_passive_builders.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_load_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_strange_orders.lua
[ 0] gf2 = LuaRules/Gadgets/unit_reclaim_fix.lua
[ 0] gf2 = LuaRules/Gadgets/unit_scout_spawner.lua
[ 0] gf2 = LuaRules/Gadgets/unit_set_neutral.lua
[ 0] gf2 = LuaRules/Gadgets/unit_shield_watch.lua
[ 0] Loaded gadget: Precipitation, v0.2 <precipitation_particles.lua>
[ 0] Loaded gadget: No Self-D <unit_noselfd.lua>
[ 0] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[ 0] Loaded gadget: DirectControl <unit_direct_control.lua>
[ 0] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[ 0] Loaded gadget: DroppedStartPos <unit_fix_dropped_startpos.lua>
[ 0] Loaded gadget: MissileControl <unit_missile_delay.lua>
[ 0] Loaded gadget: No Land Damage <unit_no_land_damage.lua>
[ 0] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
[ 0] Loaded gadget: NoCost <cmd_nocost.lua>
[ 0] Loaded gadget: PassiveBuilders <unit_passive_builders.lua>
[ 0] Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
[ 0] Loaded gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
[ 0] Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
[ 0] Loaded gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
[ 0] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[ 0] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[ 0] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[ 0] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[ 0] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
[ 0] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
[ 0] Loaded gadget: mo_noshare <mo_noshare.lua>
[ 0] Loaded gadget: Area Attack <areaattack.lua>
[ 0] Loaded gadget: C Is For Control <comiscontrol.lua>
[ 0] Loaded gadget: Team Com Ends <teamcomends.lua>
[ 0] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[ 0] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[ 0] gf1 = LuaRules/Gadgets/areaattack.lua
[ 0] gf1 = LuaRules/Gadgets/cmd_nocost.lua
[ 0] gf1 = LuaRules/Gadgets/comiscontrol.lua
[ 0] gf1 = LuaRules/Gadgets/fx_reclaim_shards.lua
[ 0] gf1 = LuaRules/Gadgets/lups_manager.lua
[ 0] gf1 = LuaRules/Gadgets/lups_shockwaves.lua
[ 0] gf1 = LuaRules/Gadgets/lups_wrapper.lua
[ 0] gf1 = LuaRules/Gadgets/mo_comgate.lua
[ 0] gf1 = LuaRules/Gadgets/mo_coop.lua
[ 0] gf1 = LuaRules/Gadgets/mo_enemywrecks.lua
[ 0] gf1 = LuaRules/Gadgets/mo_greenfields.lua
[ 0] gf1 = LuaRules/Gadgets/mo_koth.lua
[ 0] gf1 = LuaRules/Gadgets/mo_noowner.lua
[ 0] gf1 = LuaRules/Gadgets/mo_noshare.lua
[ 0] gf1 = LuaRules/Gadgets/mo_nowrecks.lua
[ 0] gf1 = LuaRules/Gadgets/mo_preventdraw.lua
[ 0] gf1 = LuaRules/Gadgets/precipitation_particles.lua
[ 0] gf1 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf1 = LuaRules/Gadgets/unit_air_plants.lua
[ 0] gf1 = LuaRules/Gadgets/unit_direct_control.lua
[ 0] gf1 = LuaRules/Gadgets/unit_fix_dropped_startpos.lua
[ 0] gf1 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf1 = LuaRules/Gadgets/unit_missile_delay.lua
[ 0] gf1 = LuaRules/Gadgets/unit_no_land_damage.lua
[ 0] gf1 = LuaRules/Gadgets/unit_noselfd.lua
[ 0] gf1 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf1 = LuaRules/Gadgets/unit_passive_builders.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_load_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_strange_orders.lua
[ 0] gf1 = LuaRules/Gadgets/unit_reclaim_fix.lua
[ 0] gf1 = LuaRules/Gadgets/unit_scout_spawner.lua
[ 0] gf1 = LuaRules/Gadgets/unit_set_neutral.lua
[ 0] gf1 = LuaRules/Gadgets/unit_shield_watch.lua
[ 0] gf2 = LuaRules/Gadgets/areaattack.lua
[ 0] gf2 = LuaRules/Gadgets/cmd_nocost.lua
[ 0] gf2 = LuaRules/Gadgets/comiscontrol.lua
[ 0] gf2 = LuaRules/Gadgets/fx_reclaim_shards.lua
[ 0] gf2 = LuaRules/Gadgets/lups_manager.lua
[ 0] gf2 = LuaRules/Gadgets/lups_shockwaves.lua
[ 0] gf2 = LuaRules/Gadgets/lups_wrapper.lua
[ 0] gf2 = LuaRules/Gadgets/mo_comgate.lua
[ 0] gf2 = LuaRules/Gadgets/mo_coop.lua
[ 0] gf2 = LuaRules/Gadgets/mo_enemywrecks.lua
[ 0] gf2 = LuaRules/Gadgets/mo_greenfields.lua
[ 0] gf2 = LuaRules/Gadgets/mo_koth.lua
[ 0] gf2 = LuaRules/Gadgets/mo_noowner.lua
[ 0] gf2 = LuaRules/Gadgets/mo_noshare.lua
[ 0] gf2 = LuaRules/Gadgets/mo_nowrecks.lua
[ 0] gf2 = LuaRules/Gadgets/mo_preventdraw.lua
[ 0] gf2 = LuaRules/Gadgets/precipitation_particles.lua
[ 0] gf2 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf2 = LuaRules/Gadgets/unit_air_plants.lua
[ 0] gf2 = LuaRules/Gadgets/unit_direct_control.lua
[ 0] gf2 = LuaRules/Gadgets/unit_fix_dropped_startpos.lua
[ 0] gf2 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf2 = LuaRules/Gadgets/unit_missile_delay.lua
[ 0] gf2 = LuaRules/Gadgets/unit_no_land_damage.lua
[ 0] gf2 = LuaRules/Gadgets/unit_noselfd.lua
[ 0] gf2 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf2 = LuaRules/Gadgets/unit_passive_builders.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_load_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_strange_orders.lua
[ 0] gf2 = LuaRules/Gadgets/unit_reclaim_fix.lua
[ 0] gf2 = LuaRules/Gadgets/unit_scout_spawner.lua
[ 0] gf2 = LuaRules/Gadgets/unit_set_neutral.lua
[ 0] gf2 = LuaRules/Gadgets/unit_shield_watch.lua
[ 0] Finished Snow / Rain Shader
[ 0] Loaded gadget: Precipitation, v0.2 <precipitation_particles.lua>
[ 0] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[ 0] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[ 0] Loaded gadget: DroppedStartPos <unit_fix_dropped_startpos.lua>
[ 0] Loaded gadget: MissileControl <unit_missile_delay.lua>
[ 0] Loaded gadget: NoCost <cmd_nocost.lua>
[ 0] Loaded gadget: PassiveBuilders <unit_passive_builders.lua>
[ 0] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[ 0] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[ 0] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[ 0] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[ 0] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
[ 0] Loaded gadget: mo_greenfields <mo_greenfields.lua>
[ 0] Loaded gadget: mo_noowner <mo_noowner.lua>
[ 0] Loaded gadget: mo_noshare <mo_noshare.lua>
[ 0] Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
[ 0] Loaded gadget: Area Attack <areaattack.lua>
[ 0] Loaded gadget: C Is For Control <comiscontrol.lua>
[ 0] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[ 0] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[ 0] Loaded gadget: Lups <lups_wrapper.lua>
[ 0] Loading LuaGaia
[ 0] Loading LuaUI
[ 0] Using LUAUI_DIRNAME = LuaUI/
[ 0] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
[ 0] LuaUI: bound F11 to the widget selector
[ 0] LuaUI: bound CTRL+F11 to tweak mode
[ 0] Loaded widget from mod: BlurApi <api_gfx_blur.lua>
[ 0] Loaded widget from mod: MexUpg Helper <helper.lua>
[ 0] Loaded widget from mod: HealthBars <unit_healthbars.lua>
[ 0] Reloaded ctrlpanel with: LuaUI/Configs/ctrlpanel.txt
[ 0] Loaded widget from mod: Old BA Layout <gui_old_ba_layout.lua>
[ 0] Loaded widget from mod: BuildETA <gui_build_eta.lua>
[ 0] Loaded widget from mod: Auto First Build Facing <autofirstbuildfacing.lua>
[ 0] Loaded widget from mod: CustomIcons <unit_customicons.lua>
[ 0] Loaded widget from mod: GameTypeInfo <gui_game_type_info.lua>
[ 0] Loaded widget from mod: MohoExploiter <unit_moho_exploiter.lua>
[ 0] Loaded widget from mod: Point Tracker <gui_point_tracker.lua>
[ 0] Loaded widget from mod: Ghost Site <unit_ghostsite.lua>
[ 0] Loaded widget from mod: ReclaimInfo <gui_reclaiminfo.lua>
[ 0] Loaded widget from mod: Share Tracker <unit_share_tracker.lua>
[ 0] Loaded widget from mod: Transporting <gui_transporting.lua>
[ 0] Loaded widget from user: CameraShake <camera_shake.lua>
[ 0] Loaded widget from mod: NoDuplicateOrders <cmd_no_duplicate_orders.lua>
[ 0] Loaded widget from mod: XrayHighlight <gui_xray_highlight.lua>
[ 0] <DefenseRange> Unsupported Game, shutting down...
[ 0] Loaded widget from mod: Defense Range <gui_defenserange.lua>
[ 0] Loaded widget from mod: Attack AoE <gui_attack_aoe.lua>
[ 0] Loaded widget from mod: Prospector <gui_prospector.lua>
[ 0] Loaded widget from mod: BA Waypoint Dragger <unit_waypoint_dragger_2.lua>
[ 0] Loaded widget from mod: Select n Center! <gui_center_n_select.lua>
[ 0] Loaded widget from mod: LupsManager <gfx_lups_manager.lua>
[ 0] Loaded widget from mod: BA_AllyCursors <gui_ba_ally_cursors.lua>
[ 0] Loaded widget from mod: Lups <lups_wrapper.lua>
[ 0] Loaded widget from mod: CustomFormations2 <unit_customformations2.lua>
[ 0] LuaUI v0.3
[ 0] Finalizing...
[ 0] Spring 0.80.5.1 (0.80.5.1-0-g57e49c6{@}-cmake-mingw32)
[ 0] Build date/time: Oct 23 2009 22:04:50
[ 0] Player added point: Start 3
[ 0] Player added point: Start 0
[ 0] Player added point: Start 1
[ 0] Player added point: Start 2
[ 0] -> connection established (given id 0)
[ 0] Player Player finished loading and is now ingame
[ 0] GameID: 3038e94a4ed9381bdecd4ef7376867ac
[ 0] Player added point: Start 3
[ 0] SkirmishAI (with team ID = 2): Cheating enabled!
[ 0] SkirmishAI2: KAI Metal Class by Krogothe
[ 0] SkirmishAI2: KAIK 0.13 Unofficial (built Oct 23 2009) initialized successfully!
[ 0] SkirmishAI2: logging events to C:\Programmi\Spring\AI\Skirmish\KAIK\0.13\Logs\Nuclear_Winter_1944.smf_TFB.sd7_10-29-2009_737_team2.txt
[ 0] SkirmishAI2: (developed by Krogothe, Tournesol, Firenu; now maintained by Kloot)
[ 17] Skirmish AI Bot1 took over controll of team 0
[ 27] Skirmish AI Bot2 took over controll of team 1
[ 60] Skirmish AI Bot3 took over controll of team 2
[ 124] Player paused the game
[ 124] Removed: LuaUI/Widgets/gui_xray_highlight.lua
[ 124] Removed: LuaUI/Widgets/unit_share_tracker.lua
[ 124] Removed: LuaUI/Widgets/unit_moho_exploiter.lua
[ 124] Removed: LuaUI/Widgets/gfx_lups_manager.lua
[ 124] Removed: LuaUI/Widgets/lups_wrapper.lua
[ 124] Loading: LuaUI/Widgets/gui_defenserange.lua
[ 124] <DefenseRange> Unsupported Game, shutting down...
[ 124] Removed: LuaUI/Widgets/api_gfx_blur.lua
[ 124] Removed: LuaUI/Widgets/unit_waypoint_dragger_2.lua
[ 124] Player unpaused the game
[ 423] Buildings set to face East
[ 689] Player paused the game
[ 689] Removed: LuaUI/Widgets/cmd_no_duplicate_orders.lua
[ 689] Removed: LuaUI/Widgets/gui_transporting.lua
[ 689] Removed: LuaUI/Widgets/autofirstbuildfacing.lua
[ 689] Player unpaused the game
[ 9830] Peewee is being attacked
[ 12140] Peewee is being attacked
[ 12245] Peewee is being attacked
[ 13361] Peewee is being attacked
[ 13464] Peewee is being attacked
[ 13818] Peewee is being attacked
[ 13977] Rocko is being attacked
[ 14090] Hammer is being attacked
[ 14239] Rocko is being attacked
[ 14395] Warrior is being attacked
[ 15964] Rocko is being attacked
[ 16069] Rocko is being attacked
[ 16171] Rocko is being attacked
[ 16274] Hammer is being attacked
[ 16379] Hammer is being attacked
[ 16482] Warrior is being attacked
[ 16685] Warrior is being attacked
[ 16903] Rocko is being attacked
[ 17008] Hammer is being attacked
[ 17112] Hammer is being attacked
[ 17231] Hammer is being attacked
[ 17338] Hammer is being attacked
[ 17448] Hammer is being attacked
[ 19734] Rocko is being attacked
[ 19909] Rocko is being attacked
[ 20169] Rocko is being attacked
[ 20276] Rocko is being attacked
[ 20378] Rocko is being attacked
[ 20518] Rocko is being attacked
[ 20623] Rocko is being attacked
[ 20731] Hammer is being attacked
[ 20835] Hammer is being attacked
[ 20943] Hammer is being attacked
[ 21059] Hammer is being attacked
[ 21235] Hammer is being attacked
[ 21337] Hammer is being attacked
[ 21443] Hammer is being attacked
[ 21754] Spring 0.80.5.1 (0.80.5.1-0-g57e49c6{@}-cmake-mingw32) has crashed.
[ 21754] Exception: Access violation (0xc0000005)
[ 21754] Exception Address: 0x69583476
[ 21754] DLL information:
[ 21754] 0x00400000 spring
[ 21754] 0x7c910000 ntdll
[ 21754] 0x7c800000 kernel32
[ 21754] 0x10000000 DevIL
[ 21754] 0x77be0000 MSVCRT
[ 21754] 0x01be0000 ILU
[ 21754] 0x77f40000 ADVAPI32
[ 21754] 0x77da0000 RPCRT4
[ 21754] 0x77f10000 Secur32
[ 21754] 0x5c8a0000 GLU32
[ 21754] 0x5f140000 OPENGL32
[ 21754] 0x77e40000 GDI32
[ 21754] 0x7e390000 USER32
[ 21754] 0x736d0000 DDRAW
[ 21754] 0x73b30000 DCIMAN32
[ 21754] 0x76c50000 IMAGEHLP
[ 21754] 0x6fbc0000 mingwm10
[ 21754] 0x7c9d0000 SHELL32
[ 21754] 0x77e90000 SHLWAPI
[ 21754] 0x71a30000 WS2_32
[ 21754] 0x71a20000 WS2HELP
[ 21754] 0x6e940000 libgcc_s_dw2-1
[ 21754] 0x01c00000 SDL
[ 21754] 0x76b00000 WINMM
[ 21754] 0x7c340000 MSVCR71
[ 21754] 0x66fc0000 freetype6
[ 21754] 0x61b80000 zlib1
[ 21754] 0x6ed80000 glew32
[ 21754] 0x6b180000 vorbisfile
[ 21754] 0x63e00000 vorbis
[ 21754] 0x01c50000 ogg
[ 21754] 0x01c70000 OpenAL32
[ 21754] 0x76340000 IMM32
[ 21754] 0x62e40000 LPK
[ 21754] 0x74d20000 USP10
[ 21754] 0x773a0000 comctl32
[ 21754] 0x5d4d0000 comctl32
[ 21754] 0x746b0000 MSCTF
[ 21754] 0x752e0000 msctfime
[ 21754] 0x774b0000 ole32
[ 21754] 0x69030000 atioglxx
[ 21754] 0x77bd0000 VERSION
[ 21754] 0x030a0000 atiadlxx
[ 21754] 0x778f0000 SETUPAPI
[ 21754] 0x78130000 MSVCR80
[ 21754] 0x76bf0000 WINTRUST
[ 21754] 0x77a50000 CRYPT32
[ 21754] 0x77af0000 MSASN1
[ 21754] 0x72210000 DINPUT
[ 21754] 0x68dd0000 HID
[ 21754] 0x72c90000 wdmaud
[ 21754] 0x72c80000 msacm32
[ 21754] 0x77bb0000 MSACM32
[ 21754] 0x77ba0000 midimap
[ 21754] 0x73e80000 dsound
[ 21754] 0x719d0000 mswsock
[ 21754] 0x66750000 hnetcfg
[ 21754] 0x71a10000 wshtcpip
[ 21754] 0x76f90000 CLBCATQ
[ 21754] 0x77010000 COMRes
[ 21754] 0x770f0000 OLEAUT32
[ 21754] 0x73e50000 KsUser
[ 21754] 0x05ba0000 wrap_oal
[ 21754] 0x61a40000 AIInterface
[ 21754] 0x07020000 SkirmishAI
[ 21754] 0x14760000 SkirmishAI
[ 21754] 0x05620000 DBGHELP
[ 21754] Stacktrace:
[ 21754] (0) C:\WINDOWS\system32\atioglxx.dll(atiPPHSN+0x4881f6) [0x69583476]
i have the last catalyst drivers ( 9.10 ).
i deactivated all the widgets in game .
so, spring don't work with ATI cards? or there are some solutions?