Can't start any games, it crashes under 'Unit loading'

Can't start any games, it crashes under 'Unit loading'

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ConquistadoRR
Posts: 7
Joined: 17 Dec 2010, 12:08

Can't start any games, it crashes under 'Unit loading'

Post by ConquistadoRR »

Hey,

I am back unfortunately.

My Spring now keeps crashing with every mod I pick on every map I choose to play.

My infolog doesn't show anything. :S


LogOutput initialized.
Spring 0.82.6.1 (0.82.6.1)
Build date/time: Oct 15 2010 20:04:51
Available log subsystems: CollisionVolume, unit, ArchiveScanner, VFS-detail, VFS, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
using configuration source "C:\Users\Tom\AppData\Local\springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 888, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 0
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 1, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft Windows 7 Home Premium Edition, 64-bit (build 7600)
AMD Phenom(tm) II X4 955 Processor; 4094MB RAM, 8187MB pagefile
OS: emulated 32bit mode
Using read-write data directory: C:\Program Files (x86)\Spring\
Using read-only data directory: C:\Users\Tom\Documents\My Games\Spring\
Scanning: C:\Users\Tom\Documents\My Games\Spring\maps
Scanning: C:\Users\Tom\Documents\My Games\Spring\mods
Scanning: C:\Program Files (x86)\Spring\maps
Scanning: C:\Program Files (x86)\Spring\base
Scanning: C:\Program Files (x86)\Spring\mods
Supported Video modes: 1920x1080, 1680x1050, 1600x1200, 1440x900, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1024x768, 800x600, 720x576, 720x480, 656x496, 640x480
Video mode set to 1920x1080/32bit
[ 0] SDL: 1.2.10
[ 0] GL: 2.1.9017
[ 0] GL: ATI Technologies Inc.
[ 0] GL: ATI Radeon HD 5700 Series
[ 0] GLSL: 1.40
[ 0] GLEW: 1.5.4
[ 0] ATI hacks enabled
[ 0] Joysticks found: 0
[ 0] Joystick 0 not found
[ 0] Loading startscript from: C:\Program Files (x86)\Spring\\script.txt
[ 0] Connecting to local server
[ 0] Starting GameServer: 5 ms
[ 0] Starting demo recording
[ 0] Using map Battle_for_Eidola_Prime-v01
[ 0] Recording demo demos/20101219_193536_Battle_for_Eidola_Prime-v01_0.82.6.sdf
[ 0] Using mod Balanced Annihilation V7.19
[ 0] Sound: OpenAL info:
[ 0] Sound: Vendor: OpenAL Community
[ 0] Sound: Version: 1.1 ALSOFT 1.11.753
[ 0] Sound: Renderer: OpenAL Soft
[ 0] Sound: AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
[ 0] Sound: ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
[ 0] Sound: ALC_EXT_EFX found (required for air absorption): yes
[ 0] Sound: Device: DirectSound Software
[ 0] Sound: Available Devices:
[ 0] Sound: DirectSound Software
[ 0] Sound: air absorption enabled: 0.1
[ 0] Using mod archive BA719 l.sd7
[ 0] Loading client data: 58 ms
[ 0] User number 0 (team 1, allyteam 0)
[ 0] Sound: parsed 25 sounds from gamedata/sounds.lua
[ 0] Loading sounds: 1 ms
[ 0] Camera and mouse: 77 ms
[ 0] Parsing unit icons
[ 0] Loading GameData Definitions
[ 0] Loading all definitions: 0.367000
[ 0] Loading GameData Definitions: 402 ms
[ 0] Parsing Map Information
[ 0] Loading SMF
[ 0] Loading Map
[ 0] Calculating smooth height mesh
[ 0] Calculating smooth mesh: 1078 ms
[ 0] Number of damage types: 40
[ 0] Creating unit textures
[ 0] Loading weapon definitions
[ 0] Loading unit definitions
[ 0] Loading feature definitions
[ 0] Initializing map features
[ 0] Reading estimate path costs
[ 0] [CPathManager] pathing data checksum: e33310b7
[ 0] Loading .smt tile-file "maps/Battle_for_Eidola_Prime-v01.smt"
[ 0] Loading 197253 tiles from file 1/1
[ 0] Reading tiles
[ 0] Reading tile map
[ 0] generating MipMaps: 28 ms
[ 0] Generating 3D trees
[ 0] Creating Projectile Textures
[ 0] Creating sky
[ 0] Loading console: 0 ms
[ 0] Loading LuaRules
[ 0] Loaded gadget: No Self-D <unit_prevent_share_selfd.lua>
[ 0] Loaded gadget: Air Release <unit_air_release_manager.lua>
[ 0] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[ 0] Loaded gadget: Commando Watch <unit_commando_watch.lua>
[ 0] Loaded gadget: DirectControl <unit_direct_control.lua>
[ 0] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[ 0] Loaded gadget: DroppedStartPos <unit_fix_dropped_startpos.lua>
[ 0] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
[ 0] Loaded gadget: Hitsphere Scaledown <unit_hitsphere_scaledown.lua>
[ 0] Loaded gadget: MissileControl <unit_missile_delay.lua>
[ 0] Loaded gadget: Napalm <lups_napalm.lua>
[ 0] Loaded gadget: No Land Damage <unit_no_land_damage.lua>
[ 0] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
[ 0] Loaded gadget: NoCost <cmd_nocost.lua>
[ 0] Loaded gadget: PassiveBuilders <unit_passive_builders.lua>
[ 0] Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
[ 0] Loaded gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
[ 0] Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
[ 0] Loaded gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
[ 0] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[ 0] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[ 0] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[ 0] Loaded gadget: Spawn <init_game_spawn.lua>
[ 0] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[ 0] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[ 0] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
[ 0] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
[ 0] Loaded gadget: mo_noshare <mo_noshare.lua>
[ 0] Loaded gadget: prevent_flying_com_wrecks <unit_prevent_flying_com_wrecks.lua>
[ 0] Loaded gadget: Area Attack <areaattack.lua>
[ 0] Loaded gadget: C Is For Control <comiscontrol.lua>
[ 0] Loaded gadget: Team Com Ends <teamcomends.lua>
[ 0] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[ 0] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[ 0] Loaded gadget: Air Release <unit_air_release_manager.lua>
[ 0] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[ 0] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[ 0] Loaded gadget: DroppedStartPos <unit_fix_dropped_startpos.lua>
[ 0] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
[ 0] Loaded gadget: Hitsphere Scaledown <unit_hitsphere_scaledown.lua>
[ 0] Loaded gadget: MissileControl <unit_missile_delay.lua>
[ 0] Loaded gadget: Napalm <lups_napalm.lua>
[ 0] Loaded gadget: NoCost <cmd_nocost.lua>
[ 0] Loaded gadget: PassiveBuilders <unit_passive_builders.lua>
[ 0] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[ 0] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[ 0] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[ 0] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[ 0] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[ 0] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
[ 0] Loaded gadget: mo_greenfields <mo_greenfields.lua>
[ 0] Loaded gadget: mo_noowner <mo_noowner.lua>
[ 0] Loaded gadget: mo_noshare <mo_noshare.lua>
[ 0] Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
[ 0] Loaded gadget: prevent_flying_com_wrecks <unit_prevent_flying_com_wrecks.lua>
[ 0] Loaded gadget: Area Attack <areaattack.lua>
[ 0] Loaded gadget: C Is For Control <comiscontrol.lua>
[ 0] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[ 0] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[ 0] Loaded gadget: Lups <lups_wrapper.lua>
[ 0] Loading LuaGaia
[ 0] Loading LuaUI
[ 0] Using LUAUI_DIRNAME = LuaUI/
[ 0] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
[ 0] LuaUI: bound F11 to the widget selector
[ 0] LuaUI: bound CTRL+F11 to tweak mode
[ 0] Loaded widget from mod: Red_UI_Framework <red_ui_framework.lua>
[ 0] Loaded widget from mod: BlurApi <api_gfx_blur.lua>
[ 0] Loaded widget from mod: MexUpg Helper <helper.lua>
[ 0] Loaded widget from mod: Red Tooltip <gui_red_tooltip.lua>
[ 0] Loaded widget from mod: HealthBars <unit_healthbars.lua>
[ 0] Loaded widget from mod: BuildETA <gui_build_eta.lua>
[ 0] Loaded widget from mod: Auto First Build Facing <autofirstbuildfacing.lua>
[ 0] Loaded widget from mod: Autoquit <autoquit.lua>
[ 0] Loaded widget from mod: Build Split <cmd_buildsplit.lua>
[ 0] Loaded widget from mod: ComCounter <unit_com_counter.lua>
[ 0] Loaded widget from mod: CustomIcons <unit_customicons.lua>
[ 0] Loaded widget from mod: Defense Range <gui_defenserange.lua>
[ 0] Loaded widget from mod: Loop Select <unit_loop_select.lua>
[ 0] Loaded widget from mod: MohoExploiter <unit_moho_exploiter.lua>
[ 0] Loaded widget from mod: GameTypeInfo <gui_game_type_info.lua>
[ 0] Loaded widget from mod: MoreSounds <unit_more_sounds.lua>
[ 0] Loaded widget from mod: NoDuplicateOrders <cmd_no_duplicate_orders.lua>
[ 0] Loaded widget from mod: Ghost Site <unit_ghostsite.lua>
[ 0] Loaded widget from mod: Pause Screen <gui_pausescreen.lua>
[ 0] Loaded widget from mod: Point Tracker <gui_point_tracker.lua>
[ 0] Loaded widget from mod: ReclaimInfo <gui_reclaiminfo.lua>
[ 0] Loaded widget from mod: Red Build/Order Menu <gui_red_buildordermenu.lua>
[ 0] Loaded widget from mod: Red Console <gui_red_console.lua>
[ 0] Loaded widget from mod: Red Resource Bars <gui_red_resourcebars.lua>
[ 0] Loaded widget from mod: Red_Drawing <red_ui_framework_drawing.lua>
[ 0] Loaded widget from mod: Share Tracker <unit_share_tracker.lua>
[ 0] Loaded widget from mod: Transporting <gui_transporting.lua>
[ 0] Loaded widget from mod: XrayHighlight <gui_xray_highlight.lua>
[ 0] Loaded widget from mod: Take Reminder <gui_take_remind.lua>
[ 0] Loaded widget from mod: Attack AoE <gui_attack_aoe.lua>
[ 0] Loaded widget from mod: Prospector <gui_prospector.lua>
[ 0] Loaded widget from mod: Red Minimap <gui_red_minimap.lua>
[ 0] Loaded widget from mod: BA Waypoint Dragger <unit_waypoint_dragger_2.lua>
[ 0] Loaded widget from mod: Select n Center! <gui_center_n_select.lua>
[ 0] Loaded widget from mod: LupsManager <gfx_lups_manager.lua>
[ 0] Loaded widget from mod: BA_AllyCursors <gui_ba_ally_cursors.lua>
[ 0] Loaded widget from user: Mouse Buildspacing <gui_buildspacing.lua>
[ 0] Loaded widget from mod: Lups <lups_wrapper.lua>
[ 0] Loaded widget from mod: CustomFormations2 <unit_customformations2.lua>
[ 0] LuaUI v0.3
[ 0] Finalizing...
[ 0] Connection attempt from invalid
[ 0] -> Version: 0.82.6.1 (0.82.6.1)
[ 0] -> Connection established (given id 0)
[ 0] Player invalid finished loading and is now ingame
[ 0] GameID: 8e500e4d70092fdbf34f09001cdf4421
[ 0] invalid added point: Start 1
[ 0] <SkirmishAI: AAI 0.9 (team 0)>: land map detected
[ 0] <SkirmishAI: AAI 0.9 (team 0)>: New map-learning file created
[ 0] <SkirmishAI: AAI 0.9 (team 0)>: AAI loaded
[ 60] Skirmish AI "Bot1" took over control of team 0
User avatar
bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: Can't start any games, it crashes under 'Unit loading'

Post by bobthedinosaur »

sounds like an AI issue, try another AI
ConquistadoRR
Posts: 7
Joined: 17 Dec 2010, 12:08

Re: Can't start any games, it crashes under 'Unit loading'

Post by ConquistadoRR »

Ok, I will.

I did a game with AAI, on Ebola prime (map) and it crashes.
But when I do it on Supreme Battlefield (map), it doesn't crash.

Why?
User avatar
bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: Can't start any games, it crashes under 'Unit loading'

Post by bobthedinosaur »

you have a lot of gadgets loaded why dont you turn some off and see if that helps?

also, what mod/ game are you playing?
User avatar
hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: Can't start any games, it crashes under 'Unit loading'

Post by hoijui »

always post infolgo as file attachment.
but generally, if it crashes and shows no stack trace, we can not say what it was. could be AI, but really does not have to be.
if all else fails, you could try to run spring in gdb, but if you never did that, it may not be so easy to setup.

edit:
disabling all widgets and trying other AIs as bob said, is the easiest thing to try first.
ConquistadoRR
Posts: 7
Joined: 17 Dec 2010, 12:08

Re: Can't start any games, it crashes under 'Unit loading'

Post by ConquistadoRR »

Thanks, it helped!


XTA crashes after 20 minutes of playing or so, but I'm going for BA anyway!
User avatar
hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: Can't start any games, it crashes under 'Unit loading'

Post by hoijui »

would be nice if you could say what worked.
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