Absolute Annihilation: Spring[old]
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- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
The Punisher
Punisher is about control. While it won't stop any but the slowest units (but is devestating if the terrain is too rough for them to move quickly), it can maintain control of the region very well. No structures will be built in it's reach. No slow-moving artillery will move in. It doesn't stop midspeed units from travelling, but it does create a no-man's land for any kind of entrenchment.
It's high trajectory or low trajectory. No in-between. If they were low-trajectory, I'd have to severely nerf them or remove them entirely because they're so incredibly strong versus *everything*.
If you remember back to OTA, the problem of friendly fire was just as bad if not worse - in Spring, I'm able to tell them not to fire at all at aircraft. In OTA, if you had a jeffy running through your base or something, you were liable to lose half a dozen buildings before your punisher would score a hit and kill it.
High trajectory isn't the big bad wolf people make it out to be. The only thing it does is make artillery worthless at close range (good thing), eliminate artillery being used as a main battle tank (good thing), and allow artillery to fire over high terrain easily (good thing, try plains and passes).
If artillery bothers you a lot, try setting them to hold fire. Then when you spot a group of enemies or a good target or something, fire a massive controlled barrage at it. If it's a group of anything but the heaviest units, you'll have a very realistic fireworks show as the entire area turns into a crater full of charred wreckage
If you remember back to OTA, the problem of friendly fire was just as bad if not worse - in Spring, I'm able to tell them not to fire at all at aircraft. In OTA, if you had a jeffy running through your base or something, you were liable to lose half a dozen buildings before your punisher would score a hit and kill it.
High trajectory isn't the big bad wolf people make it out to be. The only thing it does is make artillery worthless at close range (good thing), eliminate artillery being used as a main battle tank (good thing), and allow artillery to fire over high terrain easily (good thing, try plains and passes).
If artillery bothers you a lot, try setting them to hold fire. Then when you spot a group of enemies or a good target or something, fire a massive controlled barrage at it. If it's a group of anything but the heaviest units, you'll have a very realistic fireworks show as the entire area turns into a crater full of charred wreckage

Not entirely true. If there's a large group of enemies moving through, a punisher or two will inevitably rack up quite a few kills as their shots targetting the units in the lead (which they "see" first) hit the units in the mid-to-rear of of the group. But yes, they're also very good for area control.Pxtl wrote:Punisher is about control. While it won't stop any but the slowest units (but is devestating if the terrain is too rough for them to move quickly), it can maintain control of the region very well. No structures will be built in it's reach. No slow-moving artillery will move in. It doesn't stop midspeed units from travelling, but it does create a no-man's land for any kind of entrenchment.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
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- Joined: 30 Oct 2004, 14:14
Caydr, can't you just make it LESS high trajectory, in other words, have the cannon point more in the direction of the enemy? I mean, imo, it looks so stupid when its cannons are all facing up.
Oh, and I agree, HLT's S_U_C_K. More damage, period.
Also, I haven't been able to find a good shore defence weapon that is cost-effective against ships, apart from the Annihilator, which I also find pretty underpowered. HLT's don't do the damage nor have the range, guardians never hit, air strikes can be refuted with a single Archer (which is good imo, but it leaves with no alternative than meeting them with an equal number of ships) Also, if I build underwater units they are often too slow to attack with, like on Shore to Shore.
Oh, and I agree, HLT's S_U_C_K. More damage, period.
Also, I haven't been able to find a good shore defence weapon that is cost-effective against ships, apart from the Annihilator, which I also find pretty underpowered. HLT's don't do the damage nor have the range, guardians never hit, air strikes can be refuted with a single Archer (which is good imo, but it leaves with no alternative than meeting them with an equal number of ships) Also, if I build underwater units they are often too slow to attack with, like on Shore to Shore.
No.
Ask SYs for medium-trajectory or something. Right now it's all or nothing, and either extreme there are tradeoffs.
To reiterate: Increasing the weapon velocity will make the shots go HIGHER, making the problem worse. Decreasing the velocity will decrease the effective range of the weapon, and it is already at the bare minimum now. Setting the weapon to low-trajectory will cause them to become unit-eating-machines, capable of killing anything that comes near them with ease, and there is no way around this.
Ask SYs for medium-trajectory or something. Right now it's all or nothing, and either extreme there are tradeoffs.
To reiterate: Increasing the weapon velocity will make the shots go HIGHER, making the problem worse. Decreasing the velocity will decrease the effective range of the weapon, and it is already at the bare minimum now. Setting the weapon to low-trajectory will cause them to become unit-eating-machines, capable of killing anything that comes near them with ease, and there is no way around this.
Last edited by Caydr on 19 Dec 2005, 21:37, edited 1 time in total.
[I PROMISE I'm not trying to be a jerk]Caydr wrote:No.
Ask SYs for medium-trajectory or something. Right now it's all or nothing, and either extreme there are tradeoffs.
There is no such thing as 'medium-trajectory.' I don't just mean in Spring... You either fire directly at something (accounting for gravity, etc.) or you take a ballistic shot.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Umm fang, I think you just hurt yourself because punishers are not mobile units. DId you mean rotation perchance?
Also, I believe that in spring lowering the velocity does not change the trajectory, wierd but ok.
Isn't the arc adjustable? If it was you could just lower the arc and it would still lob, just a bit faster than now.
Also, I believe that in spring lowering the velocity does not change the trajectory, wierd but ok.
Isn't the arc adjustable? If it was you could just lower the arc and it would still lob, just a bit faster than now.