Lithosphere - Map generator

Lithosphere - Map generator

Discuss maps & map creation - from concept to execution to the ever elusive release.

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schmidt100
Posts: 7
Joined: 29 Dec 2008, 21:58

Lithosphere - Map generator

Post by schmidt100 »

I just found this nice programm called "Lithosphere" in the web and askt my self if it might be usefull for spring? My GPU is far to slow to test it... so I was just impressed by the video:
http://www.youtube.com/watch?v=VE4bbDM5 ... r_embedded
So what do you think?
Link: http://lithosphere.codeflow.org/
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Lithosphere - Map generator

Post by MidKnight »

Looks a lot like WorldMachine, which is good, seeing that it's free. :-)
It also seems to use a lot of GLSL, some of which we might be able to hack up into Lua shaders that do cool stuff! (Argh is dead, long live MidKnight! :P )

I eagerly await Beherith's expert opinion on this. :wink:
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Lithosphere - Map generator

Post by KaiserJ »

looks very similar to worldmachine

what sorts of export settings can you have (looking for 16 bit bmp greyscale for the heightmap specifically)
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Lithosphere - Map generator

Post by zwzsg »

I'm always wary of realistic 3D generated terrains used as RTS maps. Looks good, but does it play good? I doubt it, RTS maps are better with clearly delimited cliffs and flat areas and ramps. Then this is a generic remark concerning all such software, nothing personal.
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Johannes
Posts: 1265
Joined: 17 Sep 2010, 15:49

Re: Lithosphere - Map generator

Post by Johannes »

You can still import a heightmap and do just the texture with this.
Possibly it has a way too to improve your 8-bit heightmap into 16-bit in a way that improves it more than just using -l on compile. But this is just speculation, I don't even know if it can output 16-bit.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Lithosphere - Map generator

Post by Forboding Angel »

well mapconv takes 16 bit now, has for a long while.
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Johannes
Posts: 1265
Joined: 17 Sep 2010, 15:49

Re: Lithosphere - Map generator

Post by Johannes »

Forboding Angel wrote:well mapconv takes 16 bit now, has for a long while.
Ofc, why would anyone talk about making of 16 bit heightmap otherwise :D
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