Another BA balance suggestion topic

Another BA balance suggestion topic

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triton
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Another BA balance suggestion topic

Post by triton »

Here are my last idea's about balance changes in BA. I discussed it a bit with some players but i'd like to have you're opinion.

- Normal Comblast should leave some wrecks for the units destroyed but far from middle of explosion.

- Comblast while flying shouldnt be able to kill 100% hp commander at ground and it should deal slighly less damages to ground units, units not in the middle of explosion could leave some wrecks.

- Packo and SAM needs a bit more range (+10%/15%)

- Chainsaw/Eradicator and Cobra/Flakker needs more range (20%-30%)

- Guardian/Punisher/Toaster/Ambusher needs decent low traj DPS, low traj could fire using a lower range.

- Decoy fusions should cost less buildtime.

- Dragon's Maw/Dragon's Claw needs more HP bonus when closed and/or a bit more dps.

- Dragon eyes needs to cost less and have better LOS.

- Bulldog and Reaper needs a small Buff.

- All T3 kbots should be able to crush dragon teeth.
Some T2 units too : Goliath, Fatboy, Cans, Triton, Poison arrow, Banisher, Bulldog and Reaper.

- Contructors shouldnt open and close if they dont move. they should stay open its just less retard. After 5 or 10 secondes idling they could close.

- Minelayer should be able to repair or should have emp mines.
Or just remove Heavy mines from arm and give them emp mines.

- Airpad are useless, do something.

- Fido cost is weird.

- Spider needs to be faster or/and have more hp.

- Samson and Slasher should have less hp and have more range against air.

- Detonator should have lower range.

- Sumo needs a small buff.



If you dont play BA plz dont post on that topic.
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Gota
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Re: Another BA balance suggestion topic

Post by Gota »

hmm i dont play BA much anymore but zoom in on a Bulldog near a dt and tell me if it should crush it..
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Pxtl
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Re: Another BA balance suggestion topic

Post by Pxtl »

BA is finished, major gameplay changes won't happen. Personally, I don't think the L1 transport should be able to move the comm - I think ditching that would fix a million problems with BA... but I don't expect anybody to actually make that change.

Anyhow, never expect the SAMtrucks to be good at any specific job. They're jack-of-all-trade units that wear a million hats (spotter, light-artillery/fire-support for land, anti-air, etc.). If you need AA, build AA.

Remember that many units suck because they're *supposed to*. Dragon's Eyes and Guardians suck because if they were balanced to be a major element of BA gameplay, the game would be worse (well, in the opinion of BA fans). They're edge-case units you're supposed to use on a rare occasion, not the backbone of your tactics.
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albator
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Re: Another BA balance suggestion topic

Post by albator »

You should double Hp of dragon fly casue stunning t2 flak even it is design to be AA and dragon fly cost less is not op enough, dragoon flee should be able to nap all AA units of the game
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triton
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Re: Another BA balance suggestion topic

Post by triton »

triton wrote: If you dont play BA plz dont post on that topic.
Pxtl who the fuck are you???

BA is STABLE, not finished.

Who cares about comments coming from somebody who doesn't even play the game.
I care about good ba players opinion not forum trolls.

I dont want MAJOR BA changes like commander not being able to use atlas. But most suggestions I made are minor changes.

pxtl shouldnt be able to post on BA forum since he's only here for trolling.

If good players could agree on few changes BA could be better, and I made that topic only for that reason.

ps : I am reading albator useless comment... I am pretty sad that such a good player give such a useless comment. We could discuss about dragonfly but not as you did.

Balance questions shouldn't be trolled, anyway if I have only troll comment here i'll leave spring for good.
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Gota
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Re: Another BA balance suggestion topic

Post by Gota »

Triton i have one important question for you!!!!
Who is in your avatar?
Also i think albator was being sarcastic.

P.S.
I was serious about the DT crushing.
Some of the units you mentioned don't look like they should crush DT if you zoom in on them.
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Pxtl
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Re: Another BA balance suggestion topic

Post by Pxtl »

You don't think buffing Samson range isn't a massive change? Samson has one weapon, you can't buff its range against air alone. Letting half of T2 crush DTs? Those are huge changes.

And yes, I do play BA. Not as much as others, but I play it.
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KaiserJ
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Re: Another BA balance suggestion topic

Post by KaiserJ »

i feel that most suggestions are good in the OP except for the samson suggestion (well the air range part is good, i just feel they are already flimsy enough with the hp)
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triton
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Re: Another BA balance suggestion topic

Post by triton »

Pxtl wrote:Samson has one weapon, you can't buff its range against air alone.
Ok, this is an interesting comment finally...
Pxtl wrote:Letting half of T2 crush DTs? Those are huge changes.
What I wrote in RED are most important ideas.

Maybe it's true that most T2 shouldnt be able to crush DTs, but for T3? Why do you only speak about T2???
I still think that some T2 units should be able to crush dt.

I started that topic to speak about balance, maybe we could agree on some idea's.

I dont think that all my ideas are good but plz be constructive.
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Gota
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Re: Another BA balance suggestion topic

Post by Gota »

T3 sure.
Makes sense for t3.and doesn't look ridicules when it happens.
Last edited by Gota on 17 Dec 2010, 21:43, edited 1 time in total.
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KaiserJ
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Re: Another BA balance suggestion topic

Post by KaiserJ »

agreeing?!?! agreeing is an awful idea and should never be implemented :mrgreen:
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smoth
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Re: Another BA balance suggestion topic

Post by smoth »

triton wrote:
triton wrote: If you dont play BA plz dont post on that topic.
Pxtl who the fuck are you???
he has been here 5 more years than you.. of the two of you he should ask that.
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Pxtl
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Re: Another BA balance suggestion topic

Post by Pxtl »

It was a knee-jerk reaction to this - at first glance it looked like "waaah, I got pwned by somebody who's good at air, fix the game by buffing the range of all AA units".

Anyhow, hover half of the stuff are actually things I agree with (don't agree with Dragon's Eyes - they're so hard to discover and remove that I wouldn't want them to become a major gameplay element). But I'm generally pro-change.

Anyhow, on review:

http://modinfo.adune.nl/index.php?act=m ... &MOD=ba719

Razorback, Fatboy, Sumo, Catapult, Jugg, Shiva, Karganeth, Vanguard, Bulldog, Reaper, Banisher, and Tremor all have the same crushstrength (250). The problem is that raising that crushstrength would also have them crush a lot of things it probably shouldn't, since iirc featuremass is determined by how much damage a feature can take, and a DT can take a lot. Probably the best solution would be to manually tweak the DT's featuremass to be lower so that you don't have your Bulldogs accidentally crushing valuable HLT corpses.
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Johannes
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Re: Another BA balance suggestion topic

Post by Johannes »

I don't think AAs should have more range, it makes their placement less important. If a turret is too weak to the point another turret is always better, buff another thing rather. It's already bad, that you can't really scout for the location of AA without getting shot.

Bulldog, and reaper buffs, why? They're both strong units, able to kill a lot of t1 units even without micro, with good kiting & some protection bulldog is hard to ever kill with t1. problem with reaper though is that croc and goli are still even stronger so it's usually pointless to make reaper. Sumo is strong too.

Minelayer, emp idea seems ok, repair needless, you can build a mine really fast if not for stall. If you're near enemies I dont know if its good that you could evade enemies & resume construction.
But mines are a shit concept to start with atm I think, such huge damage and not much ways to get rid of them by means that isn't much much more expensive in both resource and micro needed.
If all mines had a more noticiable decloak range, for example, you wouldnt depend so wholly on luck against them.

Dragons eye builds pretty fast by anything except minelayers, so maybe beter just up their workertime by alot, while increasing mine buildtime by same amount - then it'll make eye faster.

Airpad, it's pointless, just remove it imo, it adds nothing worthwhile to the game. Just because there's a model for it doesn't mean it needs to be used. Unless someone has a really cool idea but so far really I ever heard only crappy ones.


And pls say more about WHY a change needs made, not just what the change is you'd like. What is the problem it fixes. It's not much of discussion if everyone just lists their wishes.


And as always, revert goli change and panter & croc changes a bit. I've explained about it too many times, so has Alba I think, really there's just never any counterarguments it's lame.
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forest_devil
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Re: Another BA balance suggestion topic

Post by forest_devil »

i agree with the commanders blast leaving some wreckages but i only think heaps should be left.

the ones for constructors opening and closing and buffing the dragons eye range also makes good sense

the rest of the ideas seem foolish and would need alot of Independent testing by yourself and some other players before you even suggest them imo.

airpad is useful just not appreciated and AA range buff seems like a bad idea, image how useless it can make bladewings or T1 gunships.

also
lol at smoth and pxtl making fools of themselves aswell. either dont read any posts or just easily take the bait.
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Pxtl
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Re: Another BA balance suggestion topic

Post by Pxtl »

Maybe I'm misremembering, I obviously haven't built one in a long time - but didn't airpads already get a pretty big buff at some point? I mean, they cost 370 metal for 1000 buildpower. While they're extremely limited functionally, that's the best BP vs Cost ratio in the game.
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forest_devil
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Re: Another BA balance suggestion topic

Post by forest_devil »

i dont think anyone cares about there bp cost effectiveness. while true they are worth there cost etc etc etc the facts for this specialised unit dont count for anything

the reason there awesome is that there the only effective way to repair air units
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triton
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Re: Another BA balance suggestion topic

Post by triton »

Johannes wrote:And pls say more about WHY a change needs made, not just what the change is you'd like. What is the problem it fixes. It's not much of discussion if everyone just lists their wishes.
ok lets be very simple, what good players do :


They dont use Dragon eyes.
They dont use Dragon's Claw neither Dragon's Maw.
If they build T2 lab they reclaim it after they made some T2 cons in 90% case. For the other 10% situtations they make panthers or croc(since they got buffed).
Some people would answer : yes but it's not a big deal T2 cons make 3 mohos then a fusion then you re-build T2 lab and lets go T2 units.
But no.
Good players with such eco wont spend ressources into Bulldogs or Reapers, they will use Panthers or Crocs, or they will have 3 T1 factory. The only T2 factory you can use well with Fusion and 3 mohos is T2 air.

Biggest problem with T2 air is that you need T2 air to counter it.
Flaks cost and range is just ridiculous.

I saw some good players using flaks well : they had T3 eco.

Finally when you get advanced fusion eco, you can eventualy use T2 ground factorys. But good players will just porc more build defences and prepare for massive air attacks.

Making flakkers usefull wouldnt make T2 air not viable, since flakker would still cost a lot, but at least you'd have a chance to kill a T2 air attack with flakkers + T1 fighters.

Decoy fusion could be a great building, but generaly when ennemy is in you're base it's a bad news, making decoy fusion faster to build could give it few more occasion to make it.

Why changing combomb?
Cause this move is the most efficent nob move in BA. We all did it and we all know how hard it is to counter it.
Pxtl wrote:It was a knee-jerk reaction to this - at first glance it looked like "waaah, I got pwned by somebody who's good at air, fix the game by buffing the range of all AA units".
I am good at BA don't underestimate me. (Come play some 1vs1...) I also play since many years, I think I registered to this forum 2 or 3 years after I started playing.
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Pxtl
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Re: Another BA balance suggestion topic

Post by Pxtl »

afaik, the reason players don't use dragon's eyes isn't the cost or the buildtime (it only costs as much as a Peewee), but the 10 E it takes to keep the thing cloaked... unless that's changed.

And I'm quite sure you'd beat me 1v1. I never said I was a *good* player.

Either way, the problems you describe are the kind of deep-seated things that small tweaks won't fix. Fixing the jump to T2 in BA is a "start a new mod" kind of change, because you'd have to completely smash the BA T2 eco to fix it.
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Jazcash
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Re: Another BA balance suggestion topic

Post by Jazcash »

Why bother with this 'everybody chip in and make suggestions' thread? It's quite clear now BA isn't going to shift from its holster, there's an awful lot of experienced players wasting their time with these kinds of posts above. Why not just help a different, active *A project? New remodels are coming along nicely now and it shouldn't be long until a project such as BAR is ready for deployment.

I could write essays on changes for BA, but I know it would go either unnoticed or just not be acted upon in the slightest.
Last edited by Jazcash on 18 Dec 2010, 00:25, edited 1 time in total.
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