BA model replacements - Page 14

BA model replacements

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MidKnight
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Joined: 10 Sep 2008, 03:11

Re: BA model replacements

Post by MidKnight »

I like the grating! it'll give it some nice contrast ingame!
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momfreeek
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Joined: 29 Apr 2008, 16:50

Re: BA model replacements

Post by momfreeek »

its grate!

>.<
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Wombat
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Joined: 15 Dec 2008, 15:53

Re: BA model replacements

Post by Wombat »

whatever it is, i just suggest u turn 3d mesh into 2d mesh, it will look exactly the same, less work, but thats details :D
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smoth
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Joined: 13 Jan 2005, 00:46

Re: BA model replacements

Post by smoth »

momfreeek wrote:its grate!
*snicker* *SNICKER* PFFFFFFFFFFFFFT HA HA HA HA
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Re: BA model replacements

Post by 1v0ry_k1ng »

imo make grate and details as texture not models, as models tend to failrender at a distance
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Mr. Bob
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Joined: 11 Mar 2010, 09:05

Re: BA model replacements

Post by Mr. Bob »

That would require you know...texture. I'm sure Pyra can find some space on the texture though.
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Mr. Bob
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Joined: 11 Mar 2010, 09:05

Re: BA model replacements

Post by Mr. Bob »

Heres some more.

Moho Energy Storage
Moho Metal Storage
Moho Converter (The little things around it will pump up and down at different frequencies.)
Moho Metal ex
Moho Metal ex turret

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Beherith
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Joined: 26 Oct 2007, 16:21

Re: BA model replacements

Post by Beherith »

Mr. Bob wrote:That would require you know...texture. I'm sure Pyra can find some space on the texture though.
Please go for a 2k by 2k texture. It is well supported, and not at all wasteful since you have so many units.

I can write a script for you that can batch linear transform all your UVs for all your currently done models from [0,1]:[0,1] to [0,0.5]:[0,0.5], giving you no extra work other than increasing canvas size for your tex.
LOVE the mohos!
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Mr. Bob
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Joined: 11 Mar 2010, 09:05

Re: BA model replacements

Post by Mr. Bob »

Beherith wrote:
Mr. Bob wrote:That would require you know...texture. I'm sure Pyra can find some space on the texture though.
Please go for a 2k by 2k texture. It is well supported, and not at all wasteful since you have so many units.

I can write a script for you that can batch linear transform all your UVs for all your currently done models from [0,1]:[0,1] to [0,0.5]:[0,0.5], giving you no extra work other than increasing canvas size for your tex.
LOVE the mohos!
Actually, it turns out there is already a grate on the texture. So I don't think expanding it is necessary. (All the pieces we need are already there.)
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forest_devil
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Re: BA model replacements

Post by forest_devil »

just wanna give you guys a nice big hug. :)
:-)
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Mr. Bob
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Joined: 11 Mar 2010, 09:05

Re: BA model replacements

Post by Mr. Bob »

Here is the geothermal turret.

That marks the end of the ground economic structures. Now, I need to finish the naval economic structures and the pre built missile structures. Then, I can begin the factories.

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Neddie
Community Lead
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Re: BA model replacements

Post by Neddie »

I added you and Pyra to the respective artist groups, keep up the good work!
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smoke_th
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Joined: 25 May 2010, 13:15

Re: BA model replacements

Post by smoke_th »

It can be necessary but try those models.
http://www.tauniverse.com/forum/showthread.php?t=41500
TA: EXCESS II
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Mr. Bob
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Joined: 11 Mar 2010, 09:05

Re: BA model replacements

Post by Mr. Bob »

Heres some more.

K before anyone says anything, I realize the scaling is ridiculously off on this one. But, its 3am here, so I can do that later. Also, they are less detailed because they are underwater. I figure because its waterproofed all of the normal stuff is encapsulated in a big mesh.

Moho Underwater Converter
Underwater Metal storage
Floating Converter
Floating Targeting system
Moho Underwater mex
Underwater Fusion
Underwater Energy Storage
Sharks teeth
Underwater mex
Tidal Generator (So I know you will all hate me for this, but the original design made no sense. I looked around for some real tidal energy structures and this is what came up. The part with the turbine will spin and is underwater. It will also face the wind/tide. The Round section on up is stationary and above water.)

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Masure
Posts: 581
Joined: 30 Jan 2007, 15:23

Re: BA model replacements

Post by Masure »

Love all the models including the tidal (and yeah, old tidal design sucks).
BaNa
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Joined: 09 Sep 2007, 21:05

Re: BA model replacements

Post by BaNa »

love the tidal bob.
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SirArtturi
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Joined: 23 Jan 2008, 18:29

Re: BA model replacements

Post by SirArtturi »

Tidal is ok, but the problem is, that the most important thing to recognize it as a tidal goes underwater and most probably cant be seen properly. So you could modify the part thats above water so that the most important thing, the fan, is visible.
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Wombat
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Joined: 15 Dec 2008, 15:53

Re: BA model replacements

Post by Wombat »

could u spin the tidal so half of it is underwater, second half above ? could look good ;p
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: BA model replacements

Post by Beherith »

I really love them, even the tidal! Does it not deserve floats? :D

Edit: oh wait, floats dont make sense on tidals...
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smoth
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Joined: 13 Jan 2005, 00:46

Re: BA model replacements

Post by smoth »

bob deserves the custom title of GRATE! MODELER!
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