BA model replacements
Moderator: Content Developer
Re: BA model replacements
I like the grating! it'll give it some nice contrast ingame!
Re: BA model replacements
whatever it is, i just suggest u turn 3d mesh into 2d mesh, it will look exactly the same, less work, but thats details :D
Re: BA model replacements
*snicker* *SNICKER* PFFFFFFFFFFFFFT HA HA HA HAmomfreeek wrote:its grate!
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: BA model replacements
imo make grate and details as texture not models, as models tend to failrender at a distance
Re: BA model replacements
That would require you know...texture. I'm sure Pyra can find some space on the texture though.
Re: BA model replacements
Heres some more.
Moho Energy Storage
Moho Metal Storage
Moho Converter (The little things around it will pump up and down at different frequencies.)
Moho Metal ex
Moho Metal ex turret

Moho Energy Storage
Moho Metal Storage
Moho Converter (The little things around it will pump up and down at different frequencies.)
Moho Metal ex
Moho Metal ex turret
- Attachments
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- Tada5_mr Shader Element.png
- (1.07 MiB) Downloaded 2 times
Re: BA model replacements
Please go for a 2k by 2k texture. It is well supported, and not at all wasteful since you have so many units.Mr. Bob wrote:That would require you know...texture. I'm sure Pyra can find some space on the texture though.
I can write a script for you that can batch linear transform all your UVs for all your currently done models from [0,1]:[0,1] to [0,0.5]:[0,0.5], giving you no extra work other than increasing canvas size for your tex.
LOVE the mohos!
Re: BA model replacements
Actually, it turns out there is already a grate on the texture. So I don't think expanding it is necessary. (All the pieces we need are already there.)Beherith wrote:Please go for a 2k by 2k texture. It is well supported, and not at all wasteful since you have so many units.Mr. Bob wrote:That would require you know...texture. I'm sure Pyra can find some space on the texture though.
I can write a script for you that can batch linear transform all your UVs for all your currently done models from [0,1]:[0,1] to [0,0.5]:[0,0.5], giving you no extra work other than increasing canvas size for your tex.
LOVE the mohos!
- forest_devil
- Posts: 140
- Joined: 14 Aug 2009, 17:36
Re: BA model replacements
just wanna give you guys a nice big hug. :)


Re: BA model replacements
Here is the geothermal turret.
That marks the end of the ground economic structures. Now, I need to finish the naval economic structures and the pre built missile structures. Then, I can begin the factories.

That marks the end of the ground economic structures. Now, I need to finish the naval economic structures and the pre built missile structures. Then, I can begin the factories.
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- Tada3.png
- (446.19 KiB) Downloaded 2 times
Re: BA model replacements
I added you and Pyra to the respective artist groups, keep up the good work!
Re: BA model replacements
It can be necessary but try those models.
http://www.tauniverse.com/forum/showthread.php?t=41500
TA: EXCESS II
http://www.tauniverse.com/forum/showthread.php?t=41500
TA: EXCESS II
Re: BA model replacements
Heres some more.
K before anyone says anything, I realize the scaling is ridiculously off on this one. But, its 3am here, so I can do that later. Also, they are less detailed because they are underwater. I figure because its waterproofed all of the normal stuff is encapsulated in a big mesh.
Moho Underwater Converter
Underwater Metal storage
Floating Converter
Floating Targeting system
Moho Underwater mex
Underwater Fusion
Underwater Energy Storage
Sharks teeth
Underwater mex
Tidal Generator (So I know you will all hate me for this, but the original design made no sense. I looked around for some real tidal energy structures and this is what came up. The part with the turbine will spin and is underwater. It will also face the wind/tide. The Round section on up is stationary and above water.)

K before anyone says anything, I realize the scaling is ridiculously off on this one. But, its 3am here, so I can do that later. Also, they are less detailed because they are underwater. I figure because its waterproofed all of the normal stuff is encapsulated in a big mesh.
Moho Underwater Converter
Underwater Metal storage
Floating Converter
Floating Targeting system
Moho Underwater mex
Underwater Fusion
Underwater Energy Storage
Sharks teeth
Underwater mex
Tidal Generator (So I know you will all hate me for this, but the original design made no sense. I looked around for some real tidal energy structures and this is what came up. The part with the turbine will spin and is underwater. It will also face the wind/tide. The Round section on up is stationary and above water.)
- Attachments
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- Tada5_mr Shader Element.png
- (906.07 KiB) Downloaded 2 times
Re: BA model replacements
Love all the models including the tidal (and yeah, old tidal design sucks).
- SirArtturi
- Posts: 1164
- Joined: 23 Jan 2008, 18:29
Re: BA model replacements
Tidal is ok, but the problem is, that the most important thing to recognize it as a tidal goes underwater and most probably cant be seen properly. So you could modify the part thats above water so that the most important thing, the fan, is visible.
Re: BA model replacements
could u spin the tidal so half of it is underwater, second half above ? could look good ;p
Re: BA model replacements
I really love them, even the tidal! Does it not deserve floats? :D
Edit: oh wait, floats dont make sense on tidals...
Edit: oh wait, floats dont make sense on tidals...
Re: BA model replacements
bob deserves the custom title of GRATE! MODELER!