Behold! 2 Most badass guns you ever saw! FLEA GUN FINISHED!
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Re: Behold! 2 Most badass guns you ever saw! UPDATE-COMM CANNON
Make a flea cannon that shoots flea cannons that shoot flea cannons that shoot flea cannons that shoot peewees.
Re: Behold! 2 Most badass guns you ever saw! UPDATE-COMM CANNON
And you make something useful. >D
Re: Behold! Most badass gun you ever saw!
What else i must copy exceptCarRepairer wrote:That is now used by the Blimpy (fat flying chicken that drops dodos which start running around when they hit the ground).Licho wrote:Yes it actually fired boxes which turned into peewees on landing.oksnoop2 wrote:Can you control the peewee's once they land?
CA also had flea bomber about 2 years ago. There is some gadget around.
unit_explosion_spawner.lua into gadgets and
explosion_spawn_defs.lua into config?
Re: Behold! 2 Most badass guns you ever saw! UPDATE-COMM CANNON
com cannon thing made me laugh btw but still don't quite get where you are going with this.
Re: Behold! 2 Most badass guns you ever saw! UPDATE-COMM CANNON
i like texture on the second building, brownish one, is it OTA ?
Re: Behold! 2 Most badass guns you ever saw! FLEA GUN FINISHED!
Fibre has a turret that shoots turrets!
- bobthedinosaur
- Blood & Steel Developer
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Re: Behold! 2 Most badass guns you ever saw! FLEA GUN FINISHED!
do the turrets being shot shoot?
Re: Behold! 2 Most badass guns you ever saw! FLEA GUN FINISHED!
in soviet russia turret... or nvm
Re: Behold! 2 Most badass guns you ever saw! FLEA GUN FINISHED!
XDWombat wrote:in soviet russia turret... or nvm
Well i can do it. Launching some missle which create turret on impact...but what the purpose?
- Guessmyname
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Re: Behold! 2 Most badass guns you ever saw! FLEA GUN FINISHED!
If it shot units that were actually units (ie they could fire whilst in flight) that would be +100000 badass
Re: Behold! 2 Most badass guns you ever saw! FLEA GUN FINISHED!
Tell it to developers of spring. There is no such callout to remove projectile from air and replace it with unit giving it its vector, angle and speed.Guessmyname wrote:If it shot units that were actually units (ie they could fire whilst in flight) that would be +100000 badass
Re: Behold! 2 Most badass guns you ever saw! FLEA GUN FINISHED!
Where would be your merit if the dev had already coded a command that does everything?
But you can still shoot live units. Use AddImpulse. The two aiming angles could be gotten just from the turret script.
Having the unit created on impact is a vast improvment over having a shot using an unit model, but it's not yet as good as having the unit alive in the air.
But you can still shoot live units. Use AddImpulse. The two aiming angles could be gotten just from the turret script.
Having the unit created on impact is a vast improvment over having a shot using an unit model, but it's not yet as good as having the unit alive in the air.
Re: Behold! 2 Most badass guns you ever saw! FLEA GUN FINISHED!
orbitalvanguard 

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Re: Behold! 2 Most badass guns you ever saw! FLEA GUN FINISHED!
But will unit surrive such impact after launch? I don't think so...zwzsg wrote:Where would be your merit if the dev had already coded a command that does everything?
But you can still shoot live units. Use AddImpulse. The two aiming angles could be gotten just from the turret script.
Having the unit created on impact is a vast improvment over having a shot using an unit model, but it's not yet as good as having the unit alive in the air.
Re: Behold! 2 Most badass guns you ever saw! FLEA GUN FINISHED!
Couldn't you just use UnitPreDamage to zero out any ground-impact damage?
Re: Behold! 2 Most badass guns you ever saw! FLEA GUN FINISHED!
No.smoke_th wrote:But will unit surrive such impact after launch?
Yes!Pxtl wrote:Couldn't you just use UnitPreDamage to zero out any ground-impact damage?
- bobthedinosaur
- Blood & Steel Developer
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- Joined: 25 Aug 2004, 13:31
Re: Behold! 2 Most badass guns you ever saw! FLEA GUN FINISHED!
for a unit launcher just use a unit model for the projectile, and spawn the real unit on impact. that way you can keep impact damage.