Xect vs. Mynn - 0.6 released, now 100% legal - Page 2

Xect vs. Mynn - 0.6 released, now 100% legal

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Nemo
Spring 1944 Developer
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Joined: 30 Jan 2005, 19:44

Post by Nemo »

Open up the spring settings bit, and check to see if Enable Shadows is checked. If so, uncheck it, as well as most of the other fancy graphics options (reflections, clouds, water, 3d trees, ect)

This should prevent most hardware related crashes on startup, and make the game run a fair bit faster.
duffus
Posts: 30
Joined: 24 Aug 2004, 07:37

Post by duffus »

COOL BEANS! :P Ill give it a shot tomorrow
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

Cains metal class is mdo dependant, I've taken away this dependancy. The next version of NTAI should be fully compatible too.
duffus
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Joined: 24 Aug 2004, 07:37

Post by duffus »

It didnt work.. Ive been running several different mods in different installs of ta spring. since ive installed the Mynn vs Xect they all are crashing. even fresh installs are crashing with the latest release. ill try uninstalling and reinstalling 1 version in 1 directory to see if that fixes anything. anyway if i can get this fixed are they making any mod switchers yet?
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Tim Blokdijk
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Joined: 29 May 2005, 11:18

Post by Tim Blokdijk »

We still needed a few screenshots to show of the mod.
Here they are:
Btw, this is Xect-Mynn running on Linux.

Image
Image
Image
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Tim Blokdijk
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Joined: 29 May 2005, 11:18

Post by Tim Blokdijk »

I made a version of Xect-Mynn with PauloMorfeo cursors.
I have also updated some FBI files and removed some extra files.
It's a very crude hack and it only works with the Linux branch.
http://www.timblokdijk.nl/spring/Xect-M ... v0-1-1.sdz

You need to remove otacontent.sdz in the base directory if you have that file.
The file prevents Spring from using the cursors provided with the mod.
Under Windows this will crash Spring.
I'm going to ask around why this is.

Oh and before I forget, it corrupts your sound output under Linux.
So make sure your audio device is busy so OpenAL can't use it.
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FoeOfTheBee
Posts: 557
Joined: 12 May 2005, 18:26

Post by FoeOfTheBee »

It works for windows with the otacontent file left in the spring directory after taking otacontent out of the dependencies in modinfo.txt.

But the cursors all have white backgrounds. I'll see about fixing that...
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Tim Blokdijk
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Joined: 29 May 2005, 11:18

Post by Tim Blokdijk »

Alright, I can remember there is some info on the modinfo file in the wiki I wil read up on it.
Hoehrer
Posts: 11
Joined: 18 Dec 2005, 22:48

Post by Hoehrer »

I'm new to Spring, and i have a small question concerning this mod (or generally every mod):
How exactly do i use it (with spring-linux)? Do i need to use commandline patameters or something like this? I'm do not really understand how the mod system works.

Werner

PS: I created a wiki page for the mod Xect vs. Mynn. I hope it contains correct info?


EDIT: forgot to mention that i'm running Linux here.
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FoeOfTheBee
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Post by FoeOfTheBee »

Xect vs. Mynn .2 - with legal cursors (thanks Tim) and trim FBI files, works on windows. Otacontent is no longer a dependency. The cursors need prettification and color changes.


http://www.fileuniverse.com/?p=showitem&ID=2016
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Tim Blokdijk
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Joined: 29 May 2005, 11:18

Post by Tim Blokdijk »

There is no official release for Linux yet.
You can follow the setup guide at http://taspring-linux.berlios.de/wikka. ... SetupGuide
(refresh the page if it gives an error)
You can't select a mod from within Spring atm.
So you have to manualy replace the xta mod with the Xect vs. Mynn mod.
It's a sdz or sd7 file in the mods subdirectory of spring.
After that you run the spring binary.
Hoehrer
Posts: 11
Joined: 18 Dec 2005, 22:48

Post by Hoehrer »

Tim Blokdijk wrote:There is no official release for Linux yet.
You can follow the setup guide at http://taspring-linux.berlios.de/wikka. ... SetupGuide
(refresh the page if it gives an error)
You can't select a mod from within Spring atm.
So you have to manualy replace the xta mod with the Xect vs. Mynn mod.
It's a sdz or sd7 file in the mods subdirectory of spring.
After that you run the spring binary.
Oh, i already compiled everything in the rts directory (the "spring" executable is runable at least) by doing this:

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svn checkout svn://svn.berlios.de/taspring-linux/trunk/rts rts
cd ./rts
scons
The guide you mention above seems to be on compiling only (no XTA and/or mod mentioned at all), so i'm still a bit confused :-/
How do i replace the XTA mod if there isn't a XTA mod? Do i need to download other things as well?

Thanks for your answer,
Werner
Hoehrer
Posts: 11
Joined: 18 Dec 2005, 22:48

Post by Hoehrer »

Sorry, my bad. I missed/overlooked the "taspring-linux-data" bit.

Will report how it works out. Gonna get some sleep now.

EDIT: Slightly off-topic: Is there an easy way to tell spring to not use or ignore this graphics-card extension?

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taspring-linux-data-0.67b1$ ../rts/spring
ERROR: Update drivers
  Needed extension GL_ARB_texture_env_combine not found
EDIT2: answering my own question: Spring says I need the GL_ARB_texture_env_combine extension, what can I do?
Damn, there is not one single cool game i can play with my computer :-/

EDIT3: Ok, my card seems to support this extension ... link (i have a Riva TNT2)... and i have the most recent driver, so wtf?

Werner
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Tim Blokdijk
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Post by Tim Blokdijk »

Foe OfTheBee wrote:Xect vs. Mynn .2 - with legal cursors (thanks Tim) and trim FBI files, works on windows. Otacontent is no longer a dependency. The cursors need prettification and color changes.


http://www.fileuniverse.com/?p=showitem&ID=2016
Tested it and version .2 works on Linux.
But I do have some sound problems.. some samples are corrupt or something like that..?
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Tim Blokdijk
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Post by Tim Blokdijk »

Hoehrer wrote:...
EDIT: Slightly off-topic: Is there an easy way to tell spring to not use or ignore this graphics-card extension?
...
EDIT2: answering my own question:
...
EDIT3: Ok, my card seems to support this extension ... link (i have a Riva TNT2)... and i have the most recent driver, so wtf?
...
The lobby will allow you to change some settings but that functionality is not working yet.
I don't know if a Riva TNT2 will do it...
Spring is not a low spec application.
But atm Spring is mostly CPU demanding for path calculations.
Hoehrer
Posts: 11
Joined: 18 Dec 2005, 22:48

Post by Hoehrer »

Tim Blokdijk wrote:The lobby will allow you to change some settings but that functionality is not working yet.
I don't know if a Riva TNT2 will do it...
Spring is not a low spec application.
But atm Spring is mostly CPU demanding for path calculations.
A quick test with glxgears told me that my card actually supports this extension, so it should work _in theory_ Hmm.. but the prefix is a different one, see below

Code: Select all

glxgears -info
GL_MAX_VIEWPORT_DIMS=4096/4096
GL_RENDERER   = RIVA TNT2/AGP/3DNOW!
GL_VERSION    = 1.5.3 NVIDIA 71.67
GL_VENDOR     = NVIDIA Corporation
GL_EXTENSIONS = GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_texture_env_add GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_window_pos GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SGIS_multitexture GL_SUN_slice_accum
16 frames in 5.0 seconds =  3.200 FPS
X connection to :0.0 broken (explicit kill or server shutdown).

Code: Select all

compare the needed
GL_ARB_texture_env_combine
with
GL_EXT_texture_env_combine
or
GL_NV_texture_env_combine4

Werner

PS: This is getting slightly off-topic, sorry for that.
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Tim Blokdijk
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Joined: 29 May 2005, 11:18

Post by Tim Blokdijk »

PS: This is getting slightly off-topic, sorry for that.
Yes indeed, I think you can better send a mail to the Linux mailing list.
http://lolut.utbm.info/cgi-bin/mailman/ ... ring-linux
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Tim Blokdijk
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Joined: 29 May 2005, 11:18

Post by Tim Blokdijk »

Back on topic, the new cursors actualy don't look that bad.
Won't say they look good, but it's not ugly. :-)
xenoclone
Posts: 8
Joined: 30 Aug 2005, 23:11

Post by xenoclone »

Everything should be 100% original or legal to use except for a few Xect sound effects that I'd forgotten about. There might be a few Xect units that use OTA weapons as well. But that should be it for legal concerns.
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FoeOfTheBee
Posts: 557
Joined: 12 May 2005, 18:26

Post by FoeOfTheBee »

Xect weapons are ok I think. I am working on sounds tonight.
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