i would like to kick off a series of test maps, testing as much as is possible/makes sense to test with maps.
Examples for what could be tested:
- pathing (different slopes, narrow valleys, ...)
- map formats
- GFX stuff: texture, shinny stuff, fog, snow, ...
- different sizes
- features
- type-maps
We could have one map that allows testing for multiple of these things, or one for each. Stuff could be well defined and labeled with the texture, for example
Slope 45% or
|___| 32 height-map units. Everything should be in an SCM. I propose git, as it can be accessed through git and in the svn way (
git svn or a proxy), and it is better for a dynamic project (possibly lots of one-time contributors), especially with github. We choose a license up front, and then require everything used to have to conform to that. Assets should be small where possible, file-size wise (no bmp?). For most stuff, we should have only one flat color texture, plus some grid and labels maybe.
For what?
- pathing tests
- bug report screen-shots
- GFX bug testing (we only have to run one game to see all possible GFX glitches with a new version)
- automated engine/mod/whatever test scripts
- reference assets ("i want to have this awesome shiny stuff on my map, how do i do that?" -> "get test-map-suite, look at sub-dir shiny-stuff-map/")
- could be referred to in map-making tutorials
i would like to hear opinions and maybe some ugly
paint-ed first sketches for a pathing-testing map (my primary interest).
is anyone interested in working on this?
