Lava Rivers release

Lava Rivers release

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RedDragon
Posts: 44
Joined: 12 May 2005, 05:39

Lava Rivers release

Post by RedDragon »

The map is a good map for 2v2 or 3v3 in a left vs right kind of game.
It is divided in 2 halfs by 2 streams of lava. Units CAN enter the lava, but try to avoid it, since the waterdamage and unitspeed are tough.
About the resources, on each side there are a couple of low metal area's, and 2 good ones, allowing you to make 0.7 and 2.2 metal in the beginning.

Windspeeds vary from 6 to 19

I've given tanks and kbots a speedboost, since they have to travel a long distance to get across the map.

The part of the map between the 2 rivers has a lot of metal, but it's hard to keep controll over it, since that area can easily be reached by a pop-up or HLT.

Several strategies can be applied to bring your battle to victory.

Here is the minimap, screenshots will follow:

Image

And off course, here's the DOWNLOAD LINK.

About the screenshots, would someone with a decent graphics card make some for me? Either post them here or leave me a PM. Thanx.
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Isaactoo
Posts: 124
Joined: 08 Dec 2004, 21:53

Post by Isaactoo »

Neat map, the lava rivers look really good. however I think that the map hardness should be increased a bit more since puddles of lava form rather easily.

(for features)
Das Bruce wrote:If flammable=1 AND indestructible=1 will it burn forever?
If this is true it might even add more to the landscape. or even a few flames in the lava.
Or perhaps more like bursts of fire if you have destructible features that cycle in bettween the burning then non-burning features within the lava :-)
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

well it'd need sparks first so it's not all too feasable.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

i'll wait for the screenies
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Maybe we should make lava and damaging water able to ignite features? ;)
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