Screenshots

Screenshots

A fresh perspective on battle for control of Earth, brought to you by Sanada and Snoop.

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SanadaUjiosan
Conflict Terra Developer
Posts: 907
Joined: 21 Jan 2010, 06:21

Screenshots

Post by SanadaUjiosan »

Last night we had a playtest and after Snoop and I were taken out, we went on screenshot duty. Here's the better product of those 60+ screenshots I took, haha.

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In addition to these, you can always check out our ModDB's image gallery.

http://www.moddb.com/games/conflict-terra/images
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Screenshots

Post by KaiserJ »

the one thing i hate about the screens is the look of the runway. those lane markings are fking huge! lol

otherwise, it's all very cool! i see that supercarrier i think from the random WIP thread, and i really like the little shielded men in the first picture.

anyways its good to see you're play-testing... very rewarding to have things come together.

got a release plan / date / scheme in mind?
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Screenshots

Post by Pxtl »

Are the flat-color textures deliberate? If so, I think you need maps that match - the models look terrible with the backdrop of a high-detail, natural looking map.

The models have a nice shape to them, though - I particularly like the tower in the second shot and the fellow with the shield.

But yeah, the runway needs to have a median-line that splits at the beginning, instead of looking like two roads smashed together.
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SanadaUjiosan
Conflict Terra Developer
Posts: 907
Joined: 21 Jan 2010, 06:21

Re: Screenshots

Post by SanadaUjiosan »

Date, no.

We decided we'll more than likely release after the PN is done and in-game.

And we plan on making maps for the game.
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oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Re: Screenshots

Post by oksnoop2 »

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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Screenshots

Post by Jazcash »

Wow, nice bulk screenshot upload. If I were to upload that many pics of that size on my interwebz it would take more than a day for sure.
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oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Re: Screenshots

Post by oksnoop2 »

sad part is i had about 50 more to go, but imageshack kind of pooped out on me so i just went with what i had. took about an hour or more.
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oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Re: Screenshots

Post by oksnoop2 »

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Weaksauce unfinished tech tree, It does not have all the units on it because i deemed it too sucky to finish.
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oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Re: Screenshots

Post by oksnoop2 »

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I just hoped in and built some PN stuff at random to give people a better idea of what they look like.
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oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Re: Screenshots

Post by oksnoop2 »

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Uploaded with ImageShack.us

Kind of came out a little too bleak.
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oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Re: Screenshots

Post by oksnoop2 »

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Machete234
Posts: 642
Joined: 12 Feb 2010, 11:55

Re: Screenshots

Post by Machete234 »

What is the theme of this game?
How is it different to other spring games?
When is it finished?
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oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Re: Screenshots

Post by oksnoop2 »

Activity in the CT subforum! woo! Now to answer your questions.
Machete234 wrote:What is the theme of this game?
How is it different to other spring games?
When is it finished?
Theme
Visually, we are shooting for units with flat colored panels with out black outlining each panel. Why you might ask? It's quick to do and does not look entirely awful. Story wise, ugh, i'm not a writer, Japan VS the PN, we are eventually going to try to have a meaningful story.

The differences.
No TA-IP... at least to my knowledge. Eventually I want to get away from a heavy reliance on metal maps for resources and replace it with spawned reclaimable features. The simplistic art style is different from a fair amount of the games. KP might has us beat on simple textures though.


When will it be done?
We had thought that we could get it done by mid summer. But now, now i just don't know. I'm pretty illogical and sloppy so the lua front is going poorly. See:
http://springrts.com/phpbb/viewtopic.php?f=63&t=22776
http://springrts.com/phpbb/viewtopic.php?f=23&t=22932
http://springrts.com/phpbb/viewtopic.php?f=14&t=22887

The NKG is for the most part done. It has all of it's units and are mostly balanced. The PN is far from completion. See:
http://springrts.com/phpbb/viewtopic.php?f=63&t=22740

So hope that answers your questions and as alway's i'm willing to take help to get this mess done a little faster.
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oksnoop2
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Joined: 29 Aug 2009, 20:12

Re: Screenshots

Post by oksnoop2 »

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oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Re: Screenshots

Post by oksnoop2 »

I'm still learning.


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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Screenshots

Post by knorke »

this thread sure takes a while to load and some screenshots are of low quality.
I would propose to remove all but the best pictures.
Google_Frog
Moderator
Posts: 2464
Joined: 12 Oct 2007, 09:24

Re: Screenshots

Post by Google_Frog »

The more screenshots you post the less likely anyone is to look at any of them.
Satirik
Lobby Developer
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Joined: 16 Mar 2007, 18:27

Re: Screenshots

Post by Satirik »

you finaly found the shadow option that's good the first ones without shadows are ugly
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Screenshots

Post by smoth »

I was specing and turned on xray shaders...

IIRC there is a luacallin for feature rendering? because it would be swank if the outline and xrayshader thing would work on features.
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