Random WIP 2006-2011 - Page 348

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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smoth
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Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

I really wish you would make features like these(of course square and rectangle) so I can stea... I mean borrow them for feature placer stuff. would also help because forb could evofy maps by adding llammas type features onto them.
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KaiserJ
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Re: Random WIP

Post by KaiserJ »

well, i wouldnt be against using these tiles for features

but im actually making features for this... was inspired a while ago by those "hang over the edge" pipes you made, i'm building on that idea and how cool they looked. i think you'll like... only time will tell.
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smoth
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Re: Random WIP

Post by smoth »

word. just consider adding a least a few random structures that can be placed on maps. That way forbs game can have some visual cohesion from level to level...

oh and can you make some stuff like this:
Image

So it can be stuck on mountain sides like in the old starcraft game?
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KaiserJ
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Re: Random WIP

Post by KaiserJ »

Image

:3
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smoth
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Re: Random WIP

Post by smoth »

kawaii desu ne

unrelated to my comment about kaiser's cute model:

Working on making the grts unit stances more interesting. Going to spend more time on it when I am less sleepy smoffs.

This is where I am right now:
Image
Left is old, right is new.
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SanadaUjiosan
Conflict Terra Developer
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Joined: 21 Jan 2010, 06:21

Re: Random WIP

Post by SanadaUjiosan »

Definitely an improvement. Wanting to see how the this'll all look in the end.
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MidKnight
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Joined: 10 Sep 2008, 03:11

Re: Random WIP

Post by MidKnight »

Right looks more natural, less realistic (for them being robots), and closer to canon. An odd combination.

I wonder if the difference is visible from above...
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SanadaUjiosan
Conflict Terra Developer
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Joined: 21 Jan 2010, 06:21

Re: Random WIP

Post by SanadaUjiosan »

Image

Mech design I've been stewing over and doodling on for a few days now. Going to replace the T2 Anti-Mech Mech for CT. The old model was really dumb looking, and I was never completely happy with it.

Sort of recycling the old look of the Honda. Stout and beefy.
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knorke
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Re: Random WIP

Post by knorke »

KaiserJ wrote::3
best claw or best claw EVER!
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

SanadaUjiosan wrote:Image
makes me think of this:
http://img835.imageshack.us/img835/6729 ... 501047.jpg
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smoth
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Re: Random WIP

Post by smoth »

Image
thar
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SirArtturi
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Re: Random WIP

Post by SirArtturi »

Darn they look sweet...
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knorke
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Re: Random WIP

Post by knorke »

Image
Image
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smoth
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Re: Random WIP

Post by smoth »

that was the exact image macro I thought of for that pic... wow
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT »

Smoth, please retreat a few steps, your e-penis is hanging on my keyboard. No need to show off. ;)
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FireStorm_
Posts: 666
Joined: 19 Aug 2009, 16:09

Re: Random WIP

Post by FireStorm_ »

@kaiserJ
Very curious where those vehicles with the red barrels are for.

@smoth
brilliant improvement. looks good.

@knorke
Think it would have been a funnier picture if it had made you mad. Haddock is a master of funny curses. (Are you trying to make a wreckage or damaged unit that is still operational?)
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knorke
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Joined: 22 Feb 2006, 01:02

Re: Random WIP

Post by knorke »

FireStorm_ wrote:(Are you trying to make a wreckage or damaged unit that is still operational?)
sadly no.
but damage will be the main lolz later on
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knorke
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Re: Random WIP

Post by knorke »

Image
:shock: so what image macro would you use for that :shock:
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SanadaUjiosan
Conflict Terra Developer
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Joined: 21 Jan 2010, 06:21

Re: Random WIP

Post by SanadaUjiosan »

Just a guess, but I think maybe the blocks getting blown off are acting funny because their origins are not in the middle of the block, but down at the base of the unit? Putting each blocks origin in the middle of the block would make the blown off pieces not flip so oddly.

That is, of course, if you haven't done this, and spring isn't just acting funny.

Neat idea though.

Smoth, the GMs are looking awesome. I think the legs are a little too spread out though. Just an opinion. Also, that suit you linked to does look a lot like my model, haha. *Quick google search* Aaah, Gundam X. That explains me not recognizing it.
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smoth
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Re: Random WIP

Post by smoth »

Initially I wanted to do the legs like this:
Image
OMG THAT IS HOW IT IS IN THE ANIME!

but everyone wanted bent knees and shit so it would look more dynamic so I went with how people pose plamo.
Image

also <3 gundam X you should to.
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