Starcraft 2 - Page 14

Starcraft 2

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1v0ry_k1ng
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Re: Starcraft 2

Post by 1v0ry_k1ng »

OMG RO32 kNOCKOUT FFS IDRA
PRO_rANDY
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Re: Starcraft 2

Post by PRO_rANDY »

Winner will be from these two guys MVP and July, who if they win all their games will meet in the semi final stage. The other semi final will be between Nestea and HongUn (im calling it, Hongun to knock out the Fruitdealer).
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Otherside
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Re: Starcraft 2

Post by Otherside »

a Terran will win GSL

and Artosis will cry saying Zerg needs a buff >_>
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Hoi
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Re: Starcraft 2

Post by Hoi »

Nah, zerg will win again. They have the strongest players.

Protoss will get a very low amount of players high on the ranks again, because of completely flawed race design again. Then they will buff protoss someway to allow them to compete with the others.

The race will still be broken, and all terrans and zergs will whine about the new "overpowered race". This will continue until after the 2nd expansion and some patches because new units and big changes are the only thing that can fix the huge problems.
PRO_rANDY
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Re: Starcraft 2

Post by PRO_rANDY »

PRO_rANDY wrote:Winner will be from these two guys MVP and July...
epic jinx
Machete234
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Re: Starcraft 2

Post by Machete234 »

I dotn care about the pros or tournaments, I might aswell start watching soccer (which I will never ever do).

I like doing things like sports myself, not watching it with a beer in my hand, same goes for starcraft I guess.

Im in bronce league now and I always lose. :|
I try to be smart and scout and all but my opponenst come with very dumb strategies like building 20 mutalisks.
They never scout and dont know what Im doing (i watched the replays they just do their stupid strategies step by step.)

Zerg piss me off most, Im a protoss player.
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Gota
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Re: Starcraft 2

Post by Gota »

Yeah watching Starcraft is boring...I like to get in there myself and fight Zergs on alien planets.
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scifi
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Re: Starcraft 2

Post by scifi »

Hoi wrote:Nah, zerg will win again. They have the strongest players.

Protoss will get a very low amount of players high on the ranks again, because of completely flawed race design again. Then they will buff protoss someway to allow them to compete with the others.

The race will still be broken, and all terrans and zergs will whine about the new "overpowered race". This will continue until after the 2nd expansion and some patches because new units and big changes are the only thing that can fix the huge problems.

you never saw the liquid nasgul play then my friend, youve been missing a lot of protoss gameplay, best race evar. :wink:

myself iam 14th diamon player over 200 1v1 wins league played
1600 points

And its prety mutch the best race to play with, and the most balanced mode imo is PvP, as the oposite of TvT. Also in team games its also the best support type faction, voidrays colosus templars, stalkers zealots you name it, shields.

Your meat, zealots and stalkers with couple sentrys, this is the funiest part of the game that takes the most time to learn, its to use base core units effectivly, (people only use them effectivly only on the higher leagues).Games can take up to 2 expantions and only using core base units, you start this, never ending loop of self assured destruction you dont have time for tech.

As for protoss you must always have that back upgradable unit combo, either you must plan for psy storm or colossus, or a couple phoenix, you cant relly on base core units as mutch as the zerg or terran can. Since both the other races can upgrade, get tech faster and also expo faster.


And i think that starcraft already has enough units already i just disagree a bit on the balance.

Every single race is unbalanced it isnt just any race alone.
It takes to mutch time before you actualy like playing starcraft, (loved the first played it for many years) this one took me a full year of the beta to enjoy it,


But the game is getting better imo, the new patches are making the gameplay more fluid and close of what it should have been imo.
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Hoi
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Re: Starcraft 2

Post by Hoi »

you never saw the liquid nasgul play then my friend, youve been missing a lot of protoss gameplay, best race evar.
Yes I have, he used blink stalkers.

I was 2000 diamond a month or two ago, but I quit the game. It's the same like starcraft 1, after the expansions and patches the game will be a lot more fun than just after release. So, that's when I'll start playing again :)
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Forboding Angel
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Re: Starcraft 2

Post by Forboding Angel »

Machete234 wrote:I dotn care about the pros or tournaments, I might aswell start watching soccer (which I will never ever do).

I like doing things like sports myself, not watching it with a beer in my hand, same goes for starcraft I guess.

Im in bronce league now and I always lose. :|
I try to be smart and scout and all but my opponenst come with very dumb strategies like building 20 mutalisks.
They never scout and dont know what Im doing (i watched the replays they just do their stupid strategies step by step.)

Zerg piss me off most, Im a protoss player.
Vs zerg here are some things that helped me immensely.

On small maps, a zerg will almost ALWAYS 6pool so to avoid that, starting build order:
3 probes
1 pylon (at 9) Send the probe that made the pylon to scout, make sure to scout the spawning pool just to make sure
1 gateway (at 9)
2 probes
1 more gateway (at 11)
2 probes
chronoboost out first zealot and set on hold position in the gap
couple more probes
cyber core
get both gas
and start chronoboosting out probes like a madman
2 or 3 more zealots

that should keep you safe from a 6pool, at which point you need to decide what you're going to do.

My preferred tech at this point is high templars, and dark temps are only a small step away. High temps will kill a flock of mutas in notime, and ling are super vulnerable to storms. Once he see's you have high temps he'll transition into roaches, at which point you need lots of stalkers and either dark temps, immortal, or colossus. Generally I go for colossus.

Now keep in mind, thius is jsut a very basic build order and isn't meant to be done exactly as I mention it. If he goes straight out of lings into roaches, then you have a serious problem if all you have is high temps, so you need to scout and figure out what he has. Don't be too afraid to sac a few zealots if you have to.

Once again, I myself generally actually get the robo first, and during this entire time at 7 or 8 minutes in, like clockwork I expand and I have a forge getting me up to +3 weapons. +3 weapons on protoss will rip a zerg army to shreds, including ultras.

ALWAYS get the upgrades, they give oyu quite an advantage, especially in pvp mirror matchups, because both players will almost always 4gate, so you need to tip the scales in your favor any way that you can.

Also learn the power of "Scoot 'n Shoot". It's easy to do, and if you have blink you can do some pretty epic scootnshootin. Stalkers shoot about once per second, so time it out and then just move order, stop, over and over again. Essentially, click s, click s click s, rinse repeat.
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Otherside
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Re: Starcraft 2

Post by Otherside »

Called it.

All Zerg out.

Foxer/MarineKing Prime to win.
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1v0ry_k1ng
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Re: Starcraft 2

Post by 1v0ry_k1ng »

any toss left in?
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Hoi
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Re: Starcraft 2

Post by Hoi »

3 toss left in Ro8, yes: http://www.gomtv.net/2010gslopens3/schedule/

Matches starting in 50 minutes! : http://www.gomtv.net/2010gslopens3/live/
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SwiftSpear
Classic Community Lead
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Re: Starcraft 2

Post by SwiftSpear »

Well, it's not gonna be a zerg.
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1v0ry_k1ng
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Re: Starcraft 2

Post by 1v0ry_k1ng »

gogo protosss
Machete234
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Re: Starcraft 2

Post by Machete234 »

Forboding Angel wrote: On small maps, a zerg will almost ALWAYS 6pool so to avoid that, starting build order:
3 probes
1 pylon (at 9) Send the probe that made the pylon to scout, make sure to scout the spawning pool just to make sure
1 gateway (at 9)
2 probes
1 more gateway (at 11)
2 probes
...
So you say the build oder should be different than against other races from the start?

I had some good games where I stole gas with the scouting probe from the zerg and then spent my gas on void rays.
With their gas delayed they built zerglings which are easy to fight with force field, cannons and stalkers.

I also realised that weapons upgrade is good against the zerglings.
Forboding Angel wrote: My preferred tech at this point is high templars, and dark temps are only a small step away. High temps will kill a flock of mutas in notime, and ling are super vulnerable to storms.
I thought they are expensive and kind of fragile, but I will try them.

For example if the enemy realises you build dark temps the tactic is almost useless.

havent tried high temps at all I think.
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1v0ry_k1ng
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Re: Starcraft 2

Post by 1v0ry_k1ng »

toss for the GSL, I called it! shit gon be mega
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Forboding Angel
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Re: Starcraft 2

Post by Forboding Angel »

When you're using dark temps, either use a shitload, or very few. For example, lets say your army is stalkers zlots and high temps. The chances that he's going to notice that you have 1 or 2 dark temps before it's too late? Pretty small.

The voidray tactic is valid, I just hate protoss air except for strictly harassment (that's a personal thing tho tbh).

Also, don't underestimate the awesome power that is 2gate robo, 2 gate robo with a shitload of +1 weapon stalkers and immortals is extremely powerful.
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SwiftSpear
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Re: Starcraft 2

Post by SwiftSpear »

Machete234 wrote:
Forboding Angel wrote: On small maps, a zerg will almost ALWAYS 6pool so to avoid that, starting build order:
3 probes
1 pylon (at 9) Send the probe that made the pylon to scout, make sure to scout the spawning pool just to make sure
1 gateway (at 9)
2 probes
1 more gateway (at 11)
2 probes
...
So you say the build oder should be different than against other races from the start?

I had some good games where I stole gas with the scouting probe from the zerg and then spent my gas on void rays.
With their gas delayed they built zerglings which are easy to fight with force field, cannons and stalkers.

I also realised that weapons upgrade is good against the zerglings.
Forboding Angel wrote: My preferred tech at this point is high templars, and dark temps are only a small step away. High temps will kill a flock of mutas in notime, and ling are super vulnerable to storms.
I thought they are expensive and kind of fragile, but I will try them.

For example if the enemy realises you build dark temps the tactic is almost useless.

havent tried high temps at all I think.
Dark templar give you map control, and can delay a strong push. The enemy can't move out into an open map where dark templar could eat them up. Early game detection is stationary, it's fine for defense but that's it. If your enemy's build is basically an all in timing push in the early game, and you can squeese a DT or two out before they move out, their build is screwed. They have no choice but to wait, which probably gives you the economic advantage, and forces them into a unit composition that probably isn't ideal for the late game.

Alot of protoss are doing that to zerg with fake gateway pushes. Force the zerg to build alot of roaches and hydralisks, which are useless off creep, keeps the zerg army completely defensive, and gives you something that is EASY to crush with colossus and templar in the late game. The zerg is maxed 200/200 with roaches and hydras. He can't do dick all against a 200/200 army that has colossus and immortals, or a few templar.

I personally think muta ling are still a bit of a weakness to templar though. With micro both units are very hard to seriously harm. I don't like to spend ingame resources when I can spend out of game resources. Collosus with blink stalkers I feel is a better build against muta ling. It's a build that puts you in a position where you don't rely on the opponent making a micro mistake to get the win. He doesn't have the option of directly engaging your army and he has to micro better than you to secure a win. Templar cost more, and I feel like it's the kind of thing, if he has 200 APM and good battle mechanics he won't lose to them, so it's a unit that you pay alot for in game, then click the storm button for virtually no micromanagement on your part, and then rely on him also being micro weak to offset the extra cost you paid.

They're a much better unit against roach hydra or rine rauder because you can feedback ghosts and medivacs, and those units aren't really realistic to make dodge storm, at least not without costing a stimpack. Addtionally, psystorm controls position archs. If you psystorm, he has to either move forward or back to get out of it, if he moves forwards, zealots hit him, if he moves back, you gain the positional advantage, so it's much more effective for ranged units. Muta's don't care about zealots and they don't care about arch positions, and zerglings don't care about getting a superior arch because they are useless unless they are on top of the opponents army anyways, so they don't stand around in semi circles around choke points. Also, muta ling armies are focused on keeping you controlled until zerg can get scarier units out, not like roach hydra armies which prefer to fight directly, but cost alot more foodcount.
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Forboding Angel
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Re: Starcraft 2

Post by Forboding Angel »

SS, you're forgetting this is bronze league. In bronze, a zerg will wait till he has a bajillion mutas to attack at which point, having a bunch of colossus is the worst thing that could happen because oyu have no way to protect them, stalkers can't shoot mutas down that fast. Enter the storms. 2 decently placed storms on mutas can kill an entire flock in 2 storms or so.
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