
i.e. if a weapon is dropped and is also a burst weapon it will only fire once, not for each time in the burst as it should
Moderator: Moderators
Code: Select all
reloadtime=.4;
burst=3;
burstrate=.1;
Sure of this? As I was experimenting with weapons in TA, I was sure that I made some burst weapons with interlaced burst once.FLOZi wrote:In TA a burst weapon would fire each round of the burst, wait for the burstrate, and once finished wait for the reloadtime.
In Spring a burst weapon fires a burst and starts counting down the reloadtime while the remaining rounds of the burst are firing; as such, a new burst can begin before the previous is finished (bad!).
Code: Select all
[ARMBOMB]
{
ID=3;
name=Bombs;
rendertype=6;
dropped=1;
model=bomb;
range=1200;
reloadtime=.18;
areaofeffect=48; // 72
soundstart=bombrel;
soundhit=xplomed2;
/*
explosiongaf=fx;
explosionart=explode3;
*/
explosiongaf=artgaf;
explosionart=artexp;
waterexplosiongaf=fx;
waterexplosionart=h2o;
lavaexplosiongaf=fx;
lavaexplosionart=lavasplash;
metal=10;
energy=50;
[DAMAGE]
{
default=168;//158;
}
}