sketches, concept art - Page 2

sketches, concept art

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: sketches, concept art

Post by CarRepairer »

SanadaUjiosan wrote:http://warnerator.deviantart.com/gallery/#/d2s9727

A robit my brother drew. Not sure if it's what you're looking for, but I tried.
Your brother should design a robot called THE WARNERATOR. It will warn people of things they need to be aware of.

HUMAN, PLEASE HOLD ON TO THE RAILING. DO NOT CLAIM LATER THAT YOU WERE NOT WARNED.

HUMAN, DO NOT ENTER THE SWIMMING POOL WITHIN ONE HOUR OF CONSUMING HUMAN FOOD. THE WARNERATOR DOES NOT FOOL AROUND.

Beware the Warnerator.
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SanadaUjiosan
Conflict Terra Developer
Posts: 907
Joined: 21 Jan 2010, 06:21

Re: sketches, concept art

Post by SanadaUjiosan »

Got to say, I hate that username for him. A blight on our family name.
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FireStorm_
Posts: 666
Joined: 19 Aug 2009, 16:09

Re: sketches, concept art

Post by FireStorm_ »

Is this still current?
Wombat you still do small modelling commissions within the community?

(Or perhaps other people? maybe also other disciplines? mainly just wondering...)
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: sketches, concept art

Post by Wombat »

wut ? no, but im still looking for some concept or sketches tho. looks like fgts dont want to share :(
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FireStorm_
Posts: 666
Joined: 19 Aug 2009, 16:09

Re: sketches, concept art

Post by FireStorm_ »

I just had fun with making some sketches of my latest model idea.

Maybe you can be bothered to bring a Alien Caterpillar Race in to existence. :-)
Image
large image

(Also: I still suck a bit at sketching, but i'm always looking to train these skills and i'd like to try and make concept sketches for the community to help visualise an idea if someone needs something like that.)
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Wombat
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Joined: 15 Dec 2008, 15:53

Re: sketches, concept art

Post by Wombat »

frikkin lolz haha. but i see one problem, wanted to do something similar but i resigned coz of lack of meshdeform and overall problems with animating. how do u imagine urself their movement ?
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: sketches, concept art

Post by PicassoCT »

U usually do it with morph_animation, but in spring, morph_animation does you- in other words, LUA it.
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FireStorm_
Posts: 666
Joined: 19 Aug 2009, 16:09

Re: sketches, concept art

Post by FireStorm_ »

My own models use different styles to mask possible ugly effects caused by these limitations.

Most important, my models aren't really textured, in the sense that I'd make an comprehensive UV-map and draw texture. I just keep seams to a minimum and basicly assign colours to surfaces.
an old example (unit has only 6 colours)
result ingame
This way, for instance, the clipping of an arm into a torso looks not bad at all to me. Sometimes models movements are simple enough to avoid clipping altogether.

Another example to mask this joint if I thought it to be to ugly otherwise, is to dress it with some sort of shoulder pad or armour.

I must admit, it might be considered hackish and sometimes it might pose little more of a challenge having to consider these kind of things while modelling.
But I think cutting up a finished model to suit it for Spring, isn't that much more work then rigging a model with an internal skeleton.

As for a caterpillar like model, I imagine some same coloured blobs representing bodysegments, wiggling back and forth while it walks.
And the tail segment wiggling from side to side i guess. :-)
If needed i could make a relative detailed drawing of this.

If al fails, the need for tiny legs might arise, but i think they can slither while moving as well. If you make something, decide yourself. No fun without artistic freedom, i think. For now I'm going to try to get some sleep.
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