Next BA update and sequel? - Page 6

Next BA update and sequel?

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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: Next BA update and sequel?

Post by Forboding Angel »

Hobo Joe wrote:Then why are you making such a big deal out of it? Like others have said, it's not a problem. Don't fix it if it isn't broken.
And that is why *A never progresses. What would you guys do without Beherith?
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Hobo Joe
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Joined: 02 Jan 2008, 21:55

Re: Next BA update and sequel?

Post by Hobo Joe »

Forboding Angel wrote:
Hobo Joe wrote:Then why are you making such a big deal out of it? Like others have said, it's not a problem. Don't fix it if it isn't broken.
And that is why *A never progresses. What would you guys do without Beherith?
Umm... what we're doing now? Behe has nothing to do with BA. He makes maps and models which are great but he's not in any way associated with BA.
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Forboding Angel
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Re: Next BA update and sequel?

Post by Forboding Angel »

Lurk moar.
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smoth
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Re: Next BA update and sequel?

Post by smoth »

Behe has been working on doing a s3o conversion to the ba models including normal mapping in order to "pollish the turd"
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: Next BA update and sequel?

Post by Forboding Angel »

For example

Image

The problem with 3do models (the model format that was used for TA and is still used by *A in spring) is that they take a square texture and stretch it over a non-square face, which is one of the biggest reasons that *A units look so gawdawful. Normal mapping helps though. Especially at a distance.
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