And that is why *A never progresses. What would you guys do without Beherith?Hobo Joe wrote:Then why are you making such a big deal out of it? Like others have said, it's not a problem. Don't fix it if it isn't broken.
Next BA update and sequel?
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- Forboding Angel
- Evolution RTS Developer
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- Joined: 17 Nov 2005, 02:43
Re: Next BA update and sequel?
Re: Next BA update and sequel?
Umm... what we're doing now? Behe has nothing to do with BA. He makes maps and models which are great but he's not in any way associated with BA.Forboding Angel wrote:And that is why *A never progresses. What would you guys do without Beherith?Hobo Joe wrote:Then why are you making such a big deal out of it? Like others have said, it's not a problem. Don't fix it if it isn't broken.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Next BA update and sequel?
Lurk moar.
Re: Next BA update and sequel?
Behe has been working on doing a s3o conversion to the ba models including normal mapping in order to "pollish the turd"
- Forboding Angel
- Evolution RTS Developer
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- Joined: 17 Nov 2005, 02:43
Re: Next BA update and sequel?
For example

The problem with 3do models (the model format that was used for TA and is still used by *A in spring) is that they take a square texture and stretch it over a non-square face, which is one of the biggest reasons that *A units look so gawdawful. Normal mapping helps though. Especially at a distance.

The problem with 3do models (the model format that was used for TA and is still used by *A in spring) is that they take a square texture and stretch it over a non-square face, which is one of the biggest reasons that *A units look so gawdawful. Normal mapping helps though. Especially at a distance.