
Why is "Texture2" not called "Shinyness Texture" or whatever it does? (in b4 olol wiki)
Must the tool be that complicated? Probally yes, but it puts me off of unit making.
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Programmers are notoriously bad at designing interfaces?knorke wrote:Must the tool be that complicated?
because texture 2 governs 3 different things and if a mod wants it can over ride the shader and do it's own thing.knorke wrote:Why is "Texture2" not called "Shinyness Texture" or whatever it does?
Probally.SinbadEV wrote:Programmers are notoriously bad at designing interfaces?knorke wrote:Must the tool be that complicated?
gimp 2 is a lot better now... you don't have to right click the image to save anymore for instance.luckywaldo7 wrote:I take it Knorke you have never tried gimp?![]()
Or better yet, blender?![]()
CarRepairer wrote:Who needs Upspring?
Blender is *hard* to get used to, but after a while you get into the groove with it and it becomes comfortable. But for the first bit, I agree, it's agony. Dragging crap when you mean to select it, rotating when you mean to pan, etc.knorke wrote:i just blender to render some stuff. ie i already had the models etc. just made textures.
so basically only moving the models around and rendering and i almost died.
*handwave* This is the tutorial you are looking for.knorke wrote:confusion
Because spring does shit sdrawkcab.knorke wrote:for one thing, why must i press "flip UV map" when everything looks ok in the preview? what use is a preview if it does not show what you will get.