Easier to use Upspring

Easier to use Upspring

Requests for features in the spring code.

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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Easier to use Upspring

Post by knorke »

Like, why are there so many buttons? :shock:
Why is "Texture2" not called "Shinyness Texture" or whatever it does? (in b4 olol wiki)
Must the tool be that complicated? Probally yes, but it puts me off of unit making.
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SinbadEV
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Joined: 02 May 2005, 03:56

Re: Easier to use Upspring

Post by SinbadEV »

knorke wrote:Must the tool be that complicated?
Programmers are notoriously bad at designing interfaces?
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Easier to use Upspring

Post by smoth »

knorke wrote:Why is "Texture2" not called "Shinyness Texture" or whatever it does?
because texture 2 governs 3 different things and if a mod wants it can over ride the shader and do it's own thing.
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knorke
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Re: Easier to use Upspring

Post by knorke »

SinbadEV wrote:
knorke wrote:Must the tool be that complicated?
Programmers are notoriously bad at designing interfaces?
Probally.
Oh and it would be nice to have a dl link in http://springrts.com/wiki/Download
Because if you use spring as a gamedev you can not do much without it.
luckywaldo7
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Re: Easier to use Upspring

Post by luckywaldo7 »

I take it Knorke you have never tried gimp? :lol:

Or better yet, blender? :lol: :lol:
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knorke
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Re: Easier to use Upspring

Post by knorke »

i just blender to render some stuff. ie i already had the models etc. just made textures.
so basically only moving the models around and rendering and i almost died.
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SinbadEV
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Re: Easier to use Upspring

Post by SinbadEV »

luckywaldo7 wrote:I take it Knorke you have never tried gimp? :lol:

Or better yet, blender? :lol: :lol:
gimp 2 is a lot better now... you don't have to right click the image to save anymore for instance.
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CarRepairer
Cursed Zero-K Developer
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Re: Easier to use Upspring

Post by CarRepairer »

Who needs Upspring?
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FireStorm_
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Re: Easier to use Upspring

Post by FireStorm_ »

I use it a lot.

No matter what my 3d modelling program preference is, as long as it can export to a format UPspring can read (and most mainstream ones can), i can make spring models.

I think I use 80% of the UPspring UI. Mostly never use the 'scrips', 'settings' and 'help' tabs, and 3do texture stuff. The rest mostly gets clicked on.

When I got some routine in basic animations, I started using UPspring to explore animation positions. I keep it open next to my text-editor.
I move an arm in UPspring, and write a corresponding line in a script, I turn a hand in UPspring and write it down too, etc...

After the unit has a few routines that look kinda good, UPspring gets replaced by Spring itself, and i start working in an opposite way, because I've got a 'feeling' or better understanding of how i want the unit to move. I write a few lines and then type "/luarules reload" to see the result.

Who doesn't need UPspring? :-)
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knorke
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Re: Easier to use Upspring

Post by knorke »

CarRepairer wrote:Who needs Upspring?
Image
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oksnoop2
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Re: Easier to use Upspring

Post by oksnoop2 »

He might be talking about using .obj.
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Pxtl
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Re: Easier to use Upspring

Post by Pxtl »

knorke wrote:i just blender to render some stuff. ie i already had the models etc. just made textures.
so basically only moving the models around and rendering and i almost died.
Blender is *hard* to get used to, but after a while you get into the groove with it and it becomes comfortable. But for the first bit, I agree, it's agony. Dragging crap when you mean to select it, rotating when you mean to pan, etc.
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Forboding Angel
Evolution RTS Developer
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Re: Easier to use Upspring

Post by Forboding Angel »

What's so bad about upspring? It's easy to get along with really.
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Re: Easier to use Upspring

Post by Guessmyname »

...Forboding you have the patience of a saint. That's all I'll say.
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Forboding Angel
Evolution RTS Developer
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Re: Easier to use Upspring

Post by Forboding Angel »

It is easy to get along with. There isn't really anyhting in it that slows me down that wouldn't slow me down as much in wings.

All you need upspring for is rigging models, and that ISN'T hard, just time consuming (but doing it in wings wouldn't be any faster).
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knorke
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Re: Easier to use Upspring

Post by knorke »

for one thing, why must i press "flip UV map" when everything looks ok in the preview? what use is a preview if it does not show what you will get.

also that "move origin" tool. how does that work? its impossible to put the red where you want it to be!
If i had to guess I would say the controls in XY YZ etc views are swapped. ie mouse pointer moves to right, red origin dot goes up?!
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Pressure Line
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Re: Easier to use Upspring

Post by Pressure Line »

knorke wrote:confusion
*handwave* This is the tutorial you are looking for.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: Easier to use Upspring

Post by Forboding Angel »

knorke wrote:for one thing, why must i press "flip UV map" when everything looks ok in the preview? what use is a preview if it does not show what you will get.
Because spring does shit sdrawkcab.
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Easier to use Upspring

Post by smoth »

half assed shit like LOL DTX requires flipping but other texture formats don't so everything else has to be flipped in upspring.
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