XTA... - Page 2

XTA...

Hearken back to the days of yore and enjoy the first major Spring module!

Moderators: Moderators, Content Developer

User avatar
Deadnight Warrior
Posts: 183
Joined: 08 Jun 2009, 17:59

Re: XTA...

Post by Deadnight Warrior »

BrainDamage wrote:it does already since 1-2 months
Not any more as people have been complaining a lot about that start morph XP. That's why I've set default commanders to un-upgreadable, that increase their combat power lineary with their XP, everything else remains the same.
Post Reply

Return to “XTA”