BA: rezzer - unexpected thing happend

BA: rezzer - unexpected thing happend

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kolben
Posts: 22
Joined: 09 Sep 2010, 09:01

BA: rezzer - unexpected thing happend

Post by kolben »

hi,
just now i saw a strange thing..
battlefield, valley of DSD, lots of units, army of rectors rez bots moving forward behind front line.
some rectors try to resurrect a pyro corpse.
enemy units come, kill most of the rectors, and destroy the pyro corpse to a pyro heap.
one rector rezzing the corpse/heap was still alive and - tadaa - he rez'd the heap.

is this intended?
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: BA: rezzer - unexpected thing happend

Post by Jazcash »

Pyros leave a wreck? Shows how much I know.
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oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Re: BA: rezzer - unexpected thing happend

Post by oksnoop2 »

Do some units in BA not leave wrecks or heaps?
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: BA: rezzer - unexpected thing happend

Post by Jazcash »

oksnoop2 wrote:Do some units in BA not leave wrecks or heaps?
Only some, most leave heaps, if not wrecks. Units that don't leave wrecks are usually explodey units like crawling bombs. That's why I thought Pyro had no wreck and come to think of it, if it does have a wreck, I can't remember what it looks like...
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Johannes
Posts: 1265
Joined: 17 Sep 2010, 15:49

Re: BA: rezzer - unexpected thing happend

Post by Johannes »

there is a pyro wreck included in the game, but I couldn't get a pyro to die into one, no matter how gently I killed it. You can view the wreck with /cheat /give corpyro_dead though, and guess it can happen in a game too since you saw it. And seems pyro heap is always rezzable.

Edit:
Looking at corpyro.fbi it says
corpse=CORPYRO_HEAP;
so I don't think you ever saw the pyro wreck.
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