Hello,
I was thinking, why not have a portable build for linux also? Like this game does: http://ethernet.wasted.ch/
As I see it the spring bin file uses elf parser which I believe, can run on any LSB compatible distribution.
So why not put everything into one folder and tar-gz it? Or am I missing something?
Cheers.
Portable build for linux
Moderator: Moderators
Re: Portable build for linux
would the library versions not be a problem?
for example, gentoo users having boost 1.42, and ubuntu users 1.37. spring linked only against one of them.
for example, gentoo users having boost 1.42, and ubuntu users 1.37. spring linked only against one of them.
Re: Portable build for linux
Well according to this: http://forums.gentoo.org/viewtopic-t-38 ... t-lsb.html Gentoo does not claim to be LSB compatible :)
But anyway I did not have the time to really look into it. My reply is based on what I could google in 5 min.
I will try to put together a portable build at some point so we can test.
But anyway I did not have the time to really look into it. My reply is based on what I could google in 5 min.
I will try to put together a portable build at some point so we can test.
Re: Portable build for linux
Am I the only one getting errors while trying to compile the 82.6.1 git snapshot?
I have also manage to get a "portable" build built against the latest GIT.
http://www.queeq.com/files/portable.tar.gz
The binary file is 100M or so, so I believe it has all the needed lbs in there. Linux guys please check if it works on your system. Thanks.
P.S.: the download is probably slow, as it is hosted on my home machine.
I have also manage to get a "portable" build built against the latest GIT.
http://www.queeq.com/files/portable.tar.gz
The binary file is 100M or so, so I believe it has all the needed lbs in there. Linux guys please check if it works on your system. Thanks.
P.S.: the download is probably slow, as it is hosted on my home machine.
Re: Portable build for linux
complaining about compile errors without giving a log of them. -> baaaaad
could you explain how you did the portable build? edited CMake files? would we want to integrate that somehow?
could you explain how you did the portable build? edited CMake files? would we want to integrate that somehow?
Re: Portable build for linux
So this means I am the only one getting the error :)hoijui wrote:complaining about compile errors without giving a log of them. -> baaaaad
Error log here: http://pastebin.com/bq1SeCNc
Re: Portable build for linux
I just set DCMAKE_INSTALL_PREFIX to a location in my home dir and I wanted to use the CDE tool on it, but then I saw the size of the file, and I was wandering why it is so big.hoijui wrote:could you explain how you did the portable build? edited CMake files?
Hmm, having a bin file of 100+M is not a really good idea, but also waiting for distros to update their repository is not a really good idea either (fedora is still at 0.82.5.2), but this might be due to the compiling error.hoijui wrote:would we want to integrate that somehow?
this also sounds like a good idea.koshi wrote:viewtopic.php?p=237321#p237321
And there is also CDE.
Re: Portable build for linux
this error is fixed in master already. it seems to materialize only under uncommon situations. the last user with that error was using GCC 4.5, i think.
you can fix it by adding this to rts/lib/lobby/Connection.cpp:
somewhere near the other includes.
if the is that big, it is because of the debug symbols. they are split off to a separate file by packagers.
you can fix it by adding this to rts/lib/lobby/Connection.cpp:
Code: Select all
#include <list>
if the is that big, it is because of the debug symbols. they are split off to a separate file by packagers.