something for 3D engine coders

something for 3D engine coders

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Dwarden
Posts: 278
Joined: 25 Feb 2005, 03:21

something for 3D engine coders

Post by Dwarden »

this may interest these who are writing something what uses OpenGL :)

in short:
This demo shows a fairly simple way to handle large game worlds. The main problem with large game worlds, as opposed to the regular tech demos I normally do, is that you have way too much data to throw it all on the GPU. Drawing everything is not an option.
http://www.humus.ca/index.php?page=3D&ID=63

of course source code available too ...
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Doesn't really apply here

Post by Pxtl »

This game is landscape-based. Landscape engines have a whole different set of optimisations for computing LOS.
Dwarden
Posts: 278
Joined: 25 Feb 2005, 03:21

Post by Dwarden »

i know ... this was meant for these who here were writing games in OpenGL (if i remind correctly like half dozen people said so in lobby / forums) ...

and if they don't know that site already then i'm sure they find his sources usefull :)

posting it in offtopic forum will be sin :)
IMSabbel
Posts: 747
Joined: 30 Jul 2005, 13:29

Post by IMSabbel »

Nevertheless, taking a look at the sourcecode for humus' demos/engines cant hurt at all.

The guy is an ati employee and has over the last 5 years made a habbit of releasing stuff about new gpu features, some of it quite nifty or nontrivial.
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