Missions now online!

Missions now online!

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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User avatar
quantum
Posts: 590
Joined: 19 Sep 2006, 22:48

Missions now online!

Post by quantum »

Missions are online! Get the Zero-K lobby and click on the missions tab to play them.

Features:
We are working on campaign support.

Image

Check a mission page on the missions site to see instructions on how to play missions with other lobbies.
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Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: Missions and Mission Editor

Post by Licho »

Yay, finally, now we need awesome missions back :)

This new system is made to be more powerful and maintainable than previous one (you can remember from year or two ago). I'm looking forward to some fun coop or challenges like launch krog.
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: Missions and Mission Editor

Post by SirArtturi »

Wow! This is what we have needed and I like it!
Thumbs up!

It's great that you used my maps, but it's wrong that you used old version of the folsomdam. That one shouldnt even be on circulation anymore.

Also a bit unrelated matter, but you guys still have problems with gui elements in both: lobby and ingame. They overlap eachother and spawn in weird places. Looking forward your progress 8)
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Missions now online!

Post by Argh »

Gogogo! If you guys want any random mission ideas, let me know :-)
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hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: Missions now online!

Post by hoijui »

looks good! judged by the screen-shot and feature list. :-)

if it really is so easy to create missions though, i guess it would be good to allow rating them (if it does not yet exist). i could imagine lots of people publishing their test missions... then again, this may should be dealt with if it gets a real problem. ;-)
User avatar
quantum
Posts: 590
Joined: 19 Sep 2006, 22:48

Re: Missions now online!

Post by quantum »

Image
Ratings are supported 8)
You can vote for quality and difficulty. People's ratings appear next to their comments too so comments double as reviews.
User avatar
Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: Missions now online!

Post by Otherside »

WTB Krog Launch again
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Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: Missions now online!

Post by Licho »

Yeah, please Krog launch :)
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hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: Missions now online!

Post by hoijui »

ehh nice then! :D
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quantum
Posts: 590
Joined: 19 Sep 2006, 22:48

Re: Missions now online!

Post by quantum »

Argh wrote:Gogogo! If you guys want any random mission ideas, let me know :-)
Yes please :)
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Missions now online!

Post by Jazcash »

Much more efficient, stable, pretty and awesome than the old version of this. Good work.
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: Missions now online!

Post by SirArtturi »

I'd change the red stars indicating difficulty to something else. They conflict too much with the green stars in ratings. Maybe medals or skulls or bars or just text?
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Missions now online!

Post by Jazcash »

Here's some feedback of what I've seen so far, bear in mind that, on the whole, I love it. Will probably make some missions eventually.

Issues:
  • Window/Panel layout isn't saved
  • Panels like unit lists are a lot smoother when they're set to only show when clicked
  • It's hard to tell which way units are facing without a bit of trial and error
  • List boxes like the widget disable list in Options only show already selected items when an item on the list is clicked
  • The movement controls in the top left corner of the unit placement are redundant for anybody with a mouse with a scroll wheel
  • I'm still not sure what the condition for a timer is as there's metronome and a bunch of counter options. Would be better to just have a "timer" condition
Suggestions
  • Ability to rotate the map (Ingame too if that's at all possible)
  • Ability to choose where on the screen a GUI message will appear (and other elements which can only appear in a set place)
  • Easy way to place a wreck of a unit
  • A function to make the map have the best fit on the screen
User avatar
SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Missions now online!

Post by SinbadEV »

SirArtturi wrote:I'd change the red stars indicating difficulty to something else. They conflict too much with the green stars in ratings. Maybe medals or skulls or bars or just text?
other ideas:
- brains
- leave it as starts but change the rating to hearts
- feet (to mirror DDR difficulty ratings)
- a word (Simple, Easy, Normal, Medium, Hard)
User avatar
manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: Missions now online!

Post by manolo_ »

is it easy to implement into other lobbys? ;)
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Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: Missions now online!

Post by Licho »

It's sure easier than implementing in Zero-K lobby :)
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Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: Missions now online!

Post by Licho »

Btw feel free to donate those icon replacements for current stars.
We need each in 3 states - disabled/unset, setting and set..

Like this:

Image

(bottom 3)
User avatar
very_bad_soldier
Posts: 1397
Joined: 20 Feb 2007, 01:10

Re: Missions now online!

Post by very_bad_soldier »

Awesome, big thanks!
But: Any idea idea what is wrong if I click "Play now" but all that happens is a text displaying "Starting mission Overdrive challenge and Tutorial 0.05 - please wait"?
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Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: Missions now online!

Post by Licho »

Is it downloading (would show another bar)? Is spring.exe running? Perhaps it just takes long to start, it happens to me sometimes.

If its not please check help->show diagnostic log for any exceptions.
User avatar
very_bad_soldier
Posts: 1397
Joined: 20 Feb 2007, 01:10

Re: Missions now online!

Post by very_bad_soldier »

Ok, sorry, I am too much used to just cancel the login-dialog :mrgreen:

Code: Select all

12.11.2010 20:17:30: Unhandled async exception: System.ArgumentNullException: String reference not set to an instance of a String.
Parameter name: s
   at System.Text.Encoding.GetBytes(String s)
   at PlasmaShared.Utils.HashLobbyPassword(String pass)
   at ZeroKLobby.Notifications.MissionBar.<>c__DisplayClass8.<UserControl_Loaded>b__1()
   at PlasmaShared.Utils.<>c__DisplayClassa.<StartAsync>b__9(Object )
An idiot-proof message box telling newbies like me whats the problem would be nice I think.
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