Cool Ornicopter design.Journeyman gunship
Or perhaps more precise: Entocopter. I like the insect-like wings and what i presume to be the cockpit.
Moderators: Moderators, Content Developer
Cool Ornicopter design.Journeyman gunship
Code: Select all
//this is a little sub-programm to determine how long a CentrailMetallextractor has to live in the journeywar.
int main ()
{
//declaring var for metallmex:
int originalh(mexnumber);
int maxh(mexnumber);
int minhwater(mexnumber);
int currentheight(mexnumber);
int mexvolume(mexnumber);
bool mexselfd(mexnumber);
//process
mexgone=0;
mexvolume(mexnumber)= originalh(mexnumber) - minhwater(mexnumber);
maxh(mexnumber) = originalh(mexnumber) - mexvolume(mexnumber);
currentheight(mexnumber) > originalh(mexnumber) - maxh(mexnumber);
return 1;
currentheight(mexnumber) < originalh(mexnumber) -maxh(mexnumber);
mexselfd(mexnumber)=1;
return 0;
}
Code: Select all
int main ()
// this shows how long a journeyman mex has to live
{
//declaring var for metallmex:
int originalh(mexnumber);
Int maxh(mexnumber);
int minhwater(mexnumber);
int currentheight(mexnumber);
int mexvolume(mexnumber);
bool mexselfd(mexnumber);
//process
mexgone=0;
mexvolume(mexnumber)= originalh(mexnumber) - minhwater(mexnumber);
maxh(mexnumber) = originalh(mexnumber) + mexvolume(mexnumber);
currentheight(mexnumber) < originalh(mexnumber) + maxh(mexnumber);
return 1;
currentheight(mexnumber) > originalh(mexnumber) +maxh(mexnumber);
mexselfd(mexnumber)=1;
return 0;
}
Code: Select all
If User_Screencenter lingers for longer then 5 seconds on spot
check if user_unit is in Screen
check if enemy_mobile unit is in radar-range
if enemy_mobile unit is in radar range & out_of_sight
meassure distance to next User_unit
if distance is > 20_meters play Slow_beep.mp3 with var_gap_2_seconds
if distance is < 20_meters //time to get it in percent, 15 of 20 is 0.75
var_gap_2 seconds*0.distance= var_gap_1.75 seconds //new_var_gap