Engine Testing

Engine Testing

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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hoijui
Former Engine Dev
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Joined: 22 Sep 2007, 09:51

Engine Testing

Post by hoijui »

This thread is now obsolete; replaced by the Testing Release Wiki page.

The new testing release thread can be found here.



Do NOT report bugs in this Thread!
See Bugs and issues below.

current version: 0.82.3-2365-g82c3187

Changes
since 0.82.7.1 (latest changes are at the end of the list)

Setup
Windows
[list]
[*] installer
[*] whole build[/list]

Linux
[list=1]
[*] get source:
[list=a]
[*] (only when getting source for the first time) [code]git clone git://github.com/spring/spring.git spring_src[/code]
[*] (first time & update) [code]cd spring_src && git fetch && git checkout 0.82.3-2365-g82c3187[/code][/list]
[*] follow the build from source guide, or in short:
[code]cmake -G "Unix Makefiles" . && make && sudo make install[/code][/list]

Lobby
Make sure your lobby client is configured to use the correct spring binary & unitsync!
On Linux, this will usually be: /usr/local/bin/spring & /usr/local/lib/libunitsync.so
Use one of the test lobby servers:
[list]
[*] springlobby.info:8200
[*] tizbac.dyndns.org:8200[/list]

Bugs and issues
Report in the Help and Bugs forum or on Mantis.
Remember to upload infolog.txt if you crash!

This post will be updated whenever there is a new version to be tested.
Last edited by hoijui on 21 Aug 2011, 13:21, edited 16 times in total.
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hoijui
Former Engine Dev
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Joined: 22 Sep 2007, 09:51

Re: Engine Testing

Post by hoijui »

In the current version (0.82.6.1-15-g1202f66) you should mainly test path-finding, as Kloot added a fix.
If there is big praise of this change, this might come to be a 0.82.7.
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Carpenter
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Re: Engine Testing

Post by Carpenter »

-
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Jazcash
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Joined: 08 Dec 2007, 17:39

Re: Engine Testing

Post by Jazcash »

Carpenter wrote:-
I agree with your stance on this situation but I lack the understanding to know where you came up with this crazy idea. I mean, really, I can't see how this is plausible in any way.

However, if you took my idea and merged it with yours, it may be a lot more reasonable whilst being easier to implement and maintain. I hate to sound bitter, but your concept lacks a lot of what my idea gives.

I mean, did you even think about this at all?







On a relavent note, about to test it with Carp, Beh and probably some others. Will update this post with impurtuntz infurmayshons when we've tested it :-)
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hoijui
Former Engine Dev
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Joined: 22 Sep 2007, 09:51

Re: Engine Testing

Post by hoijui »

hoijui wrote:Do NOT report bugs in this Thread!
See Bugs and issues below.
If you post bugs and issues in here, chances for it to be fixed are much much smaller, compared to when following the above advise.
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Jazcash
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Joined: 08 Dec 2007, 17:39

Re: Engine Testing

Post by Jazcash »

hoijui wrote:
hoijui wrote:Do NOT report bugs in this Thread!
See Bugs and issues below.
If you post bugs and issues in here, chances for it to be fixed are much much smaller, compared to when following the above advise.
I don't see much point in creating a new thread or w/e just for feedback. But seeing as you've highlighted it a few times in red and bold text, I guess I have no choice but to comply.

Feedback thread
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hoijui
Former Engine Dev
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Re: Engine Testing

Post by hoijui »

Updated from 0.82.6.1-15-g1202f66 to 0.82.6.1-17-g8b60da2; see first post.

Now includes Kloot's Godde III fix.
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hoijui
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Re: Engine Testing

Post by hoijui »

Updated from 0.82.6.1-17-g8b60da2 to 0.82.6.1-19-gc26d040; see first post.

Now includes:
  • do not assign extra waypoints to aircraft
  • decrease ETA-failure response time
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hoijui
Former Engine Dev
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Re: Engine Testing

Post by hoijui »

Updated from 0.82.6.1-19-gc26d040 to 0.82.6.1-20-g872d999; see first post.

Now includes:
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hoijui
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Re: Engine Testing

Post by hoijui »

User avatar
hoijui
Former Engine Dev
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Joined: 22 Sep 2007, 09:51

Re: Engine Testing

Post by hoijui »

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hoijui
Former Engine Dev
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Re: Engine Testing

Post by hoijui »

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smoth
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Re: Engine Testing

Post by smoth »

Could you add some notes to the first post about what has been altered and needs to be looked over? I am unsure what you want us to be looking at
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hoijui
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Re: Engine Testing

Post by hoijui »

the first post has a link to all the changes from last release to current test version, and the last post has a link to the changes since the last test version. do you want me to further explain changes between test versions, and what to test how?
You test the release, and when you see changes in a test version that might be interesting for you, you test that version. What are you missing?
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Forboding Angel
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Re: Engine Testing

Post by Forboding Angel »

I don't have the foggiest idea what to test and AFAIK this ( http://springrts.com/mantis/view.php?id=2187 ) hasn't been addressed yet and it's fairly breaking behavior. If I have to wait another 6 months for another spring version to come out that fixes it I will be quite angry.
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hoijui
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Re: Engine Testing

Post by hoijui »

looking at the second last set of changes:
http://github.com/spring/spring/compare ... 8-g3be0661
i see these commits that could be directly interesting for you/testers:
  • don't bind a UDP socket for local games (allows multiple local instances again sans hassle)
  • Lua: allow Spring.AssignMouseCursor & Spring.ReplaceMouseCursor from LuaRules, too
going back one more, to the 3rd last set of changes:
https://github.com/spring/spring/compar ... 2-g071d382
it seems obvious to me that path-finding was changed there (in both commits)

i can not see what is not to understand there. it is all written in plain english, short and to the point sentences.
what are you missing?
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hoijui
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Re: Engine Testing

Post by hoijui »

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hoijui
Former Engine Dev
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Re: Engine Testing

Post by hoijui »

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hoijui
Former Engine Dev
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Re: Engine Testing

Post by hoijui »

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Licho
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Re: Engine Testing

Post by Licho »

This is not in buildbot master folder.. so lobby cant find it automatically. Why is that in branch?
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