OTAI v1.03b

OTAI v1.03b

Here is where ideas can be collected for the skirmish AI in development

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Veylon
AI Developer
Posts: 174
Joined: 21 Sep 2005, 19:45

OTAI v1.03b

Post by Veylon »

Here's the link: http://www.geocities.com/veylon_ii/TASp ... _v103b.zip

There really aren't any new features, but I think that last time I mixed up the linking files from the debug and release versions when I was compiling, so hopefully this should fix that problem.
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Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Post by Fanger »

eh does your AI work with mods.. and if so how do you set that up?
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Apparently you use the same method you did to get it working with OTA exept you need to type the command in the console to switch to the new file. Look at the readme.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

no source no download (I'm on linux) :evil:
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Oh but there is source, this si the same version as the last one but recompiled as he messed soemthign up.

http://www.geocities.com/veylon_ii/TASp ... 03_src.zip
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

Oh cool, thanks.

To Veylon: Sorry for the complaint :wink:
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