AI Stress Test

AI Stress Test

Here is where ideas can be collected for the skirmish AI in development

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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

AI Stress Test

Post by Dragon45 »

has anyone performed any sort of semi-structured teset on how these AIs lag/resource suck under strenuous mid-late game conditions?
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

I playtest upto the 1:40 mark, and modify the build tree if it stalls.

As for optimising how untis are buitl to get the most out fo the mod balancing, I've been askign for people to help fiddle the build tree who know more about XTA and AA than me. But peopel seem confused by the sight of a pair of brackets.

I've bene simplifyign the syntax tho..

Code: Select all

/* CORE commander */Tree(CCORCOM){
	BuildTree(5){
		SetSolar("CORSOLAR");
		SetWind("CORWIND");
		Add("CORLAB");
		Add(energy);
		Add("CORAP");
		Add("CORMAKR");
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