AI Stress Test
Moderators: hoijui, Moderators
AI Stress Test
has anyone performed any sort of semi-structured teset on how these AIs lag/resource suck under strenuous mid-late game conditions?
I playtest upto the 1:40 mark, and modify the build tree if it stalls.
As for optimising how untis are buitl to get the most out fo the mod balancing, I've been askign for people to help fiddle the build tree who know more about XTA and AA than me. But peopel seem confused by the sight of a pair of brackets.
I've bene simplifyign the syntax tho..
As for optimising how untis are buitl to get the most out fo the mod balancing, I've been askign for people to help fiddle the build tree who know more about XTA and AA than me. But peopel seem confused by the sight of a pair of brackets.
I've bene simplifyign the syntax tho..
Code: Select all
/* CORE commander */Tree(CCORCOM){
BuildTree(5){
SetSolar("CORSOLAR");
SetWind("CORWIND");
Add("CORLAB");
Add(energy);
Add("CORAP");
Add("CORMAKR");