Journeywar - Page 10

Journeywar

PicassoCT's stunning mixture of game design and psychedelia, for your enjoyment!

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PicassoCT
Journeywar Developer & Mapper
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Re: Journeywar

Post by PicassoCT »

TRON im dissapoint. That means moar mindboogling on how to solve this.
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oksnoop2
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Re: Journeywar

Post by oksnoop2 »

It's really not that hard I can show you once you get do that step.
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PicassoCT
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Re: Journeywar

Post by PicassoCT »

OffCoreAssembly:

Imagine the difficulties the CentrAIl goes through to assemble dangerous units. Dangerous Units could be turned against itself, if they would be fabricated to close to the core, with his forbidden technologies.

So they are produced in parts, shipped through a deadly labyrinth of portals, and assembled near the heart of conflict.

Image

http://www.youtube.com/watch?v=a6ogdBnL5QA

Video needs to be looped.. Coments?

I never get it- i can work on something for 9 hours a piece and more, and it will get only ankward silence- and then you produce the modell-equivalent to fastfood which results in epic praise. Well, we are through with the CentrAI, let see how the shapes are distinguishable from a distance...

Image



Also: Due to technical difficulties spring refuses to run this mod. Problem, Engine?
trollface.jpg
trollface.jpg (86.74 KiB) Viewed 2517 times
Last edited by PicassoCT on 24 Oct 2010, 21:08, edited 1 time in total.
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oksnoop2
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Re: Journeywar

Post by oksnoop2 »

Neat I like the rotating bits. Will it have any kind of stargate wormhole effect?
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PicassoCT
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Re: Journeywar

Post by PicassoCT »

No, the little blue things are the only gates on this- otherwise its a normal robotic factory.
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oksnoop2
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Re: Journeywar

Post by oksnoop2 »

PicassoCT wrote: I never get it- i can work on something for 9 hours a piece and more, and it will get only ankward silence- and then you produce the modell-equivalent to fastfood which results in epic praise. Well, we are through with the CentrAI, let see how the shapes are distinguishable from a distance...

Image



Also: Due to technical difficulties spring refuses to run this mod. Problem, Engine?
trollface.jpg

I don't understand.
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FireStorm_
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Re: Journeywar

Post by FireStorm_ »

PicassoCT wrote:i can work on something for 9 hours a piece and more
Haha, i can relate. Sometimes i'm just in an modelling trance, feeling that i'm doing a lot of work, but then in retrospect i have to conclude i was mostly panning around my model. Gotta watch out for that :-) . My best models started as a sketch on paper, but i've also learned that that can cause exhibitionism in units :-) . Overall i like your models though.
oksnoop2 wrote:I don't understand.
I think it means PicassoCT is now at the point of getting these creative models ingame and act the way he described, and he'd rather blame the engine for not making a game of his artwork automaticly. :-)

Am I right?
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PicassoCT
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Re: Journeywar

Post by PicassoCT »

RIGHT, but i got to finnish first, journeyman units and texturing still to do- but im now that far, that i can make a size&shape comparison of the garison :)
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knorke
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Re: Journeywar

Post by knorke »

omg its getting ingame? weeeeeeee
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PicassoCT
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Re: Journeywar

Post by PicassoCT »

I just phail to replace a solar with a scumslum and everybody freaking out. No new attempt till modellbase is frozzen.

Here is the "HolyCrab-imfreakingout-Its Neddie" no srsly, its one of the Ueberunits of the CentrAIl, good against ground, and if placed on higher ground- good against big journeyman-air, amphibious.

Backstory: The CentrAIls Thinking is not that rigid as you would expect it from a AI. When one of the journeymann invaded worlds was during a reconquest cut off, the very flexibel CentrAIls-Expedition Forces (also known as Combine) discovered that it actually was easier instead of repairing tanks to breed with wastewater some giant Journeyman-Crabs (know as the NeddieSynth), stuff the head with implants, give it some guns and set it loose on its former allys.


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Wombat
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Re: Journeywar

Post by Wombat »

now thats some epic shiat
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PicassoCT
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Re: Journeywar

Post by PicassoCT »

Read this today, found it interesting.

http://www.moddb.com/tutorials/post-mortem
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PicassoCT
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Re: Journeywar

Post by PicassoCT »

CentrAIl-Strider:
Same Backstory as the Crabsynth, but involving some black-guard-shashlik to tire down the first captured journeyman organism, back then, when the journeys still cloned for brainless strenght and did not care for reliability and other countermeasures.

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Special Ability is the upright and crouch Ability ( basically two diffrent units, between it morphs in splitseconds) Here something behind those hills, or in that cannyon, guess who jumps up, destroys your unit and ducks into the wilderness again? Unit is pretty fast (upright-mode) and can defend pretty well against spaceborn ships

Resurrect Citadell and Hedgehog and the CentrAIl is finnished, yippieyeah.

Resurrect Citadell will be a cool thing- its basically a underground unit, which collects scrap, and if you get enough allows you to built a new citadell and start late ingame (and you actually start with such a unit)
Over ground, you only see- a strange swarm of metallic locusts going for everything eatable. Its one of the ironys, that late in game, the CentrAIl suddenly becomes nomadic, while the journeymans spaceborns are nearly stationary (slow units are slow)
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PicassoCT
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Re: Journeywar

Post by PicassoCT »

Image



citadell ressurect unit - ingame you only see the deer strolling over the map or the insecto-bots harvesting scrap. When the unit has collected enough cash, the triforcethingy jumps out of the ground into the air, opens a portal, a new citadell slides through - and guess who is back ingame? How to destroy it? This unit needs constant metall to protect itself against the roots of the journeyman, so just keep it from harvesting and it starves to death below the ground.
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PicassoCT
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Re: Journeywar

Post by PicassoCT »

Well, hearing Forbs words (Quote ForbRant:...128x128 is moar then enough, the youth of today wastes the textures away, soon we will all die in a horrible slideshow because nobody saved the ressources) i decided to change my ways. Les Texturespending more polygonal offending. Trouble that came to my mind was, that i need hi-res pictures in those Portals of mine. So i sit there, and a slick idea comes to mind. Why dont i modell them like old-fashioned 2d-adventuredioramas, and texture them with colour gradients? So i did, having the first 124 polygon diorama here. And it works, doesent it? And it also allows me to flip the portal with another just beneath it, so here comes generous picasso again, wasting the ressources of your pc, liek never before. It even has perspective (if you are three nanometers away from the border).

I shall call this method- the forbidden angle (because if you look at it from the side, you discover that it is flat as a picture)

Image




Now you are tinkering with portals. Have a nice day.
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PicassoCT
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Re: Journeywar

Post by PicassoCT »

Lol, made 4 portaldioramas today- and the effect is not visible on screen, but if you move the camera in front of the portal, you can look behind objects on the other side. Quite hellirious, and its all textured with some basic gradients, so nearly not texturespace is going to waste for nice photos. The lvl2 arc leaves more space so the 3deffect is bigger there, while the lvl1 farcaster only allows for a teturesaving.


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PicassoCT
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Re: Journeywar

Post by PicassoCT »

Hedgehog and last of the CentrAIl-Units on the to-do-list:

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Its a Tank, very heavy, very slow, taking enormous amounts of energy to drive, energy and material to fire, and it has three shots, before it needs a long break.

Because it has LinearGuns. It is a old, outdated technology, forbidden on every planet of the CentrAIl-empire, for good reasons. Its basically a combination of timetravell and gates to other dimensions, you take a piece of protoplasma from short after the bigbang, tunnel it through a magnetic field - and can watch creation coming up the drain very fast and wrong. (The more hp a enemy unit has, the fiercer the area damage)

Problem is- the effect can go terribly wrong, blowing up whole solarsystems, the mechanisms involved create terrible amounts of Radiation, frying living things, computers and nanobots alike.

If the Linearguns of the three turrets have fired, the hedgehog is basically a very expensive heap of scrap, full of exotic particles and dangerous for every unit around it.
(Stuns Units surrounding it for about 5 seconds)

All that remains intact- is a tiny portal at the shielded core, from which nanomachinery is pumped into the mess, to basically reconstruct the hedgehog on the field from scratch.
(1/4 of original-hp and rising)

If the hedgehog is attacked in close combat before the guns can fire, a shields go up, and a autoselfdestruct sequence sets in. The CentrAIl maybe all fun and games about outdated technology like portals and such, but with this tank, he wont take a risk. You have ten seconds to relieve the unit, otherwise you get

http://www.youtube.com/watch?v=GJSbSQ1EfNA
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PicassoCT
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Re: Journeywar

Post by PicassoCT »

Image

Journeyman gunship, latest Generation:

built in the Infinitys Craddle, this unit refuels when landing upon water. If to long without a stop it crashes.
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Re: Journeywar

Post by Google_Frog »

PicassoCT wrote:built in the Infinitys Craddle, this unit refuels when landing upon water. If to long without a stop it crashes.
What about maps without water? Are you going to have terraforming?
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PicassoCT
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Re: Journeywar

Post by PicassoCT »

Well the journeyman have the watergates, they can make the waterlevel on maps rise- so any map has the potential for a fullscale islands war if the CentrAIl-Players screw it up. But the journeys can not go fullscale waterbase only- they need some heights to walk there base there.

PicassoCT wrote:Journeyman - Watergate

Opens a Gate into the Journeymanlymbo, and draws water from that reservoir, filled with nutrition (M) and slowly raises the oceanlevel.
That Waterweel will ingame turn, so will the drops, also thinking about particles jetting out of the Gate..

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PicassoCT wrote:waterfusion- CentrAIl
Sort of a MohoPowerplant, pumping water offworld to be processsed elsewhere.
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And i cant imagine a CentrAIl-Player so foolish not to build a waterfusion and lower the waterlevel again.


Lowers the Waterlevel over time, and drains the ocean. Once the Waterfusion is beached, the teleportationgate collapses, leading to a fusionoverload-badaboooom.


This whole terraformingstuff is highly experimental and will give me some serious headaches. Whatif a journeymanplayer and a CentrAIlPlayer team up in FFA, having two mexes besides each other- the CentrAIl-Mex lowers everything, the Journeyman Mex builds it up again- the whole mechanism of limiting your ressources for a time (in the journeys case it is (originalmexheight-waterlevel=Heighttogo if currentmexspot= originalmexheight+Heighttogo set Mex to badaboom) but in this case you get a earthquake and infinite money. Of course nobody mentioned it, because you didnt even think about exploiting my bugs.

Well forget it- i have a hand when it gets to create exotic circumstance and kill the bugs living within those.
Last edited by PicassoCT on 03 Nov 2010, 14:50, edited 1 time in total.
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