Fenrirr wrote:Balls, but thanks for the help :D
Is it simple to re-create those two things I made? A good tutorial for how to get engineers to build stuff and spawn barracks/factorys would be nice too
Every unit in the game has a few different components.
Model
The actual 3d geometry that makes up the unit. Valid formats for the engine include .s3o, 3do, and .obj. There might be more I don't know.
http://code.google.com/p/conflictterra/ ... actory.s3o
Texture
The skin the model wears. Valid formats include .tga and .dds.
http://code.google.com/p/conflictterra/ ... y2_auv.tga
Unitdef
This defines the attributes of the unit. Valid formats include .lua and tdfs (for weapons and features) and fbis
http://code.google.com/p/conflictterra/ ... actory.lua
Script
This defines things like animation and other things. Valid formats include .lua, .cob/.bos.
http://code.google.com/p/conflictterra/ ... actory.lua
The links are all part of a working game. You can browse through it to get an idea of a spring game's structure.
There are useful tutorials in the games and mods sub form and the art and modeling sub forum of this board.
Here is a link to a tutorial that is a work in progress.
http://code.google.com/p/conflictterra/ ... oMakeaUnit