omg dont let them see me!

omg dont let them see me!

Here is where ideas can be collected for the skirmish AI in development

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krogothe
AI Developer
Posts: 1050
Joined: 14 Nov 2005, 17:07

omg dont let them see me!

Post by krogothe »

... My AI says...
whenever its units get spotted or see my commander (cant really tell which) i get an AI exception! Do you more experienced guys know what could that be?

Only seems to happen with XTA...
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

An error in your code. Please, e cannot help you if we cannot see the code.
SoftNum
Posts: 22
Joined: 28 Nov 2005, 22:07

Post by SoftNum »

I had this in my AI, it was related to bad GiveOrder() calls.

But, unfortunatly, without a stack dump or seeing the code, it's hard to say.
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krogothe
AI Developer
Posts: 1050
Joined: 14 Nov 2005, 17:07

Post by krogothe »

No worries guys, i fixed that yesterday night, it was some bad syntax the compiler never caught
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

It could be acessing an empty STL container, or a memory leak or divide by zero, or not checking error returns like softnum said or nto deleting cahced unti data (a cause of a small exception that broke through into NTAI 0.28.10+ and is the final bug in the metal maker groupAI)
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