Map features set resources gadget
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- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Map features set resources gadget
Ok, well this is a little gadget that I'm using in evo to reset all map features to be a value of 10 energy and 0 metal. This is because map features have a tendency to epicly unbalance evo games. I thought it might be useful to others as well.
Plays a positioned sound when anything is reclaimed and also fires off a positioned ceg when something is reclaimed. See evo for examples.
Cobbled together with help from tobi, flozi and s44 and a few other people in #sy.
Plays a positioned sound when anything is reclaimed and also fires off a positioned ceg when something is reclaimed. See evo for examples.
Cobbled together with help from tobi, flozi and s44 and a few other people in #sy.
- Attachments
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- game_featureReclaim.lua
- (1.33 KiB) Downloaded 18 times
Re: Map features set resources gadget
Wouldnt that be better addressed on maps side though?
Re: Map features set resources gadget
some mods might want higher or lower global metal/energy values that fit their economy better.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Map features set resources gadget
Not every game is *A.Johannes wrote:Wouldnt that be better addressed on maps side though?

Re: Map features set resources gadget
So?Forboding Angel wrote:Not every game is *A.Johannes wrote:Wouldnt that be better addressed on maps side though?
It just means you can't make but 1 type of feature for games using this, which limits map variety quite a bit.
Unless you think its more crucial to be able to play maps designed for *A with features like any other map.
Re: Map features set resources gadget
I don't get your argument?
The point of this gadget is to make maps made for any and all games to be compatible with Evo (and anything else that uses the gadget (S44 sets all features to 0 resources)), it doesn't change what features are on the map so it doesn't change map variety in the slightest, just resource balancing?
The point of this gadget is to make maps made for any and all games to be compatible with Evo (and anything else that uses the gadget (S44 sets all features to 0 resources)), it doesn't change what features are on the map so it doesn't change map variety in the slightest, just resource balancing?
Re: Map features set resources gadget
The fact that you can't design a map for Evo that has some features include metal for example. Or any amount of energy but 10. Or if I wanted some features that be purely cosmetical, even those would get energy.
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- Joined: 17 Sep 2008, 04:36
Re: Map features set resources gadget
A mapper notices a gadget overriding a map setting...
In before 8 page rage discussion and lock.
In before 8 page rage discussion and lock.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Map features set resources gadget
Pffft, he's just a *A bitcher when something doesn't happen exactly the way he thinks everything should.
It's BS that you can't reclaim the xel'naga towers in sc2 isn't it? Yeah, life's a bitch.
Heres an effing clue... In evo a single mex brings in 1 metal per 2 seconds. Now what do you think it does to the economy when someone reclaims a rock with 10 metal in it? or 10 rocks, or 1 rock with 350 metal?
Considering that in Evo energy is ammo, 10 energy per feature is a goldmine.
Take your highhorse to the BA subforum, no one here gives a shit.
It's BS that you can't reclaim the xel'naga towers in sc2 isn't it? Yeah, life's a bitch.
Heres an effing clue... In evo a single mex brings in 1 metal per 2 seconds. Now what do you think it does to the economy when someone reclaims a rock with 10 metal in it? or 10 rocks, or 1 rock with 350 metal?
Considering that in Evo energy is ammo, 10 energy per feature is a goldmine.
Take your highhorse to the BA subforum, no one here gives a shit.
Re: Map features set resources gadget
ahhah u mad
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- Joined: 19 May 2009, 21:10
Re: Map features set resources gadget
In before? While you see a discussion others implemented a defence on certain overrides.luckywaldo7 wrote:A mapper notices a gadget overriding a map setting...
In before 8 page rage discussion and lock.
Re: Map features set resources gadget
Just FYI: I no longer care about that. Feel free to override any part of the map if you feel it fits your mod better.
Also, try SSMF biatch. Youre missing a lot :D
Just make sure to make your Carrara texture softer than usual. I recommend using 'best' anti aliasing settings - but beware, this increases generation time by a lot.
Also, try SSMF biatch. Youre missing a lot :D
Just make sure to make your Carrara texture softer than usual. I recommend using 'best' anti aliasing settings - but beware, this increases generation time by a lot.
Re: Map features set resources gadget
I don't really want ten version of each 70mb map.Johannes wrote:Wouldnt that be better addressed on maps side though?