
All that lightning and shadows are in the texture...It doesnt look weird when you play the game while making the units feel more metalic.
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Heh...jesus...Beherith wrote:That's a per-face textured 3do model using OTA textures.
There are no shadows on it to speak of, merely the occasional clever color choices.
My units have reflectivity, just not on these screenshots (as they are mainly from Wings). They also have AO bakes.
What the hell kind of lightning are you speaking of? You mean the gradient shaded stuff?
And the stretched quads?
Get a clue man, DIY (tip: crank up the reflectivity channel in texture2) and don't ever request anything from me again.
It's because I didn't spend a lot of time on itGota wrote:Hoi's trasnformation looks better but some parts still look like concrete dont they?like the head...
Perhaps its a result of a lot of solid color?
Yes it's definitely improvement. Preshading can do magic. You just need to make more highlights and add more contrast to get it even more metallic look, but yes, it means some manual handwork...Gota wrote:Hoi's trasnformation looks better but some parts still look like concrete dont they?like the head...
Perhaps its a result of a lot of solid color?