w00t! Infant Steps!

w00t! Infant Steps!

Here is where ideas can be collected for the skirmish AI in development

Moderators: hoijui, Moderators

Post Reply
User avatar
krogothe
AI Developer
Posts: 1050
Joined: 14 Nov 2005, 17:07

w00t! Infant Steps!

Post by krogothe »

Its ugly, its buggy, its crappy BUT its a lot better than the last post if you compare the times and income:

Image

Builds a few cons, and basic resource structures... I can worry about a proper buildtree, attacking etc later
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

^_^ cant wait
User avatar
jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

I like your log messages ;)
Could be the first AOL user AI:
"OMG LOLZ I R T3h pwnzor AI!!"
Randomly going into idiot mode at startup, could be fun :)

Anyway I'll stop hyjacking.
User avatar
krogothe
AI Developer
Posts: 1050
Joined: 14 Nov 2005, 17:07

Post by krogothe »

and heres another on the 20 min mark (dont underestimate the power of 1337 5p35k)
Image
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Are you building any attack untis at all ro ar you spamming con untis bigtime?

Eitherway I'm switching the mex algorithms deffo as cains core algorithm doesnt detect spots on that map at all.
User avatar
krogothe
AI Developer
Posts: 1050
Joined: 14 Nov 2005, 17:07

Post by krogothe »

No, Im not but then again ill have 316 metal per second to spend on those when i code it...

And yes, youre the third AI Developer to finally agree my metal class is the best metal class ever made for spring in the whole universe :lol:
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

no I just think it's more robust. But eitherway that 310 metal will get smaller when you're spending resources on non-metal producing and non buildign untis such as peewees or flashes
User avatar
krogothe
AI Developer
Posts: 1050
Joined: 14 Nov 2005, 17:07

Post by krogothe »

If you dont agree with me tell me a better metalclass you know about (and use it if its better?) so i can switch please...
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

I simply said it was more robust, I never said I agreed or disagreed, just that it was more robust. Please dont dwell on the subject.
User avatar
krogothe
AI Developer
Posts: 1050
Joined: 14 Nov 2005, 17:07

Post by krogothe »

:lol: me <3s joo AF
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

You like my cookies? *big hug*
User avatar
krogothe
AI Developer
Posts: 1050
Joined: 14 Nov 2005, 17:07

Post by krogothe »

:P
happy night tonight for me

but seriously now AF, why are you such a nay-sayer?? :cry:
User avatar
Triaxx2
Posts: 422
Joined: 29 Aug 2004, 22:24

Post by Triaxx2 »

He's not a naysayer. He's just making a comment. Let it go.
jellyman
Posts: 265
Joined: 13 Nov 2005, 07:36

Post by jellyman »

so what next? Building attacking units? Or extending the resource development to work well for maps with resources that can only be reached by air or water?

You could say TA is about: Building a resource generation capability; defending a resource generation capability, and destroying your opponents resource generation capability. On that basis this AI is 1/3rd the way to being a great ai (take grain of salt now).
User avatar
krogothe
AI Developer
Posts: 1050
Joined: 14 Nov 2005, 17:07

Post by krogothe »

its more like 5% of the way... on a good note that 5% will most likely not need to be changed since a lot of it is final code...
It already builds attacking units, but i have to work on infrastructure now. It took me 2 weeks to build the skeleton and about 2 days to get it from doing almost nothing to expanding at that fast pace. Theres a lot of classes that I need to write that wont do anything yet but will be essential to attacking, defending, debugging etc...

heres more recent pics:

125 flashes in 12 minutes
Image

Kbot Teamwork test:
Image

NTAI + JCAI vs KAI.
JCAI is being attacked on bottom left and NTAI has its base near the top (might have confused between them because of same side & color):

Image

JCAI pretty much dead (you can see comm crater on radar) and NTAI getting attacked:
Image

As you can see its building no defenses, only 2 units and 3 buildings, its pretty raw but its already doing good for what its got
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

It seems I shall have to take matters into my own hands and figure out the perfect build tree myself, granted it'll take a while.

Nice shots.
Post Reply

Return to “AI”