SIGSEGV on fire (1944 Market Garden)

SIGSEGV on fire (1944 Market Garden)

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jtkiv
Posts: 7
Joined: 04 Oct 2010, 16:24

SIGSEGV on fire (1944 Market Garden)

Post by jtkiv »

recently updated spring to 0.82.5, mods from previous version never showed up so i got a newer XTA and also Spring: 1944 v1.5 Operation Market Garden.

1944 works fine until i shoot something or get shot. as long as the camera is not over the fight, i can still hear the shot sounds, however, once i move to see the fight it blacks, crashes and gives the SIGSEGV error.

i can upload logs or reports, just tell me what you need (and maybe how to get it :wink: )
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: SIGSEGV on fire (1944 Market Garden)

Post by FLOZi »

First step is to upload or pastebin the infolog.txt from a crash. Should be in your main Spring directory. :-)
jtkiv
Posts: 7
Joined: 04 Oct 2010, 16:24

Re: SIGSEGV on fire (1944 Market Garden)

Post by jtkiv »

infolog.txt attached

i tried something as i made spring crash to get a new infolog. i ran through a couple of the bot settings and numbers. i've always played with a total of 4 players, (BA i used AAI 0.9?). anyhow, i put only 1 bot in, used RAI and was able to shoot/watch/hear. tried KAIK, same deal (good news!). RAI with 4 players worked also, KAIK with 4 gave me my SIGSEGV crash on fire. AAI crashes on start.

So this issue is probably derived from/could probably be avoided by using different bot libraries. i should have thought of that befor, but i suppose i always used whatever it was left it on.

still interested in SIGSEGV solution, not sure exactly which bots/numbers it affects, but KAIK with 3 bots (+me=4players) is one of them.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: SIGSEGV on fire (1944 Market Garden)

Post by FLOZi »

[ 44] /usr/share/games/spring/AI/Skirmish/KAIK/0.13/libSkirmishAI.so(+0x2eb3e) [0x6036b3e]
[ 44] /usr/share/games/spring/AI/Skirmish/KAIK/0.13/libSkirmishAI.so(+0x8d631) [0x6095631]
[ 44] /usr/share/games/spring/AI/Skirmish/KAIK/0.13/libSkirmishAI.so(+0x8d055) [0x6095055]
[ 44] /usr/share/games/spring/AI/Skirmish/KAIK/0.13/libSkirmishAI.so(handleEvent+0xfe) [0x60206de]
*snip*
[ 44] /lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xe6) [0x817bd6]
[ 44] /usr/games/spring() [0x8089311]
[ 44] This stack trace indicates a problem with a Skirmish AI library
Yeah. I suggest trying the included luaAI, CRAIG when skirmishing with S44. Other AI's are 'use at your own risk' :wink:
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