im back and i recognized some cool changes (raven, cloak-effect). who ever is the new dev, keep on

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Ah, the ├╝ber OPed Raven did caught your attention?manolo_ wrote:i recognized some cool changes (raven)
.75 to .2 is a pretty big reduction, have you done testing or did you pull that number out of a hatDeadnight Warrior wrote:Ah, the ├╝ber OPed Raven did caught your attention?manolo_ wrote:i recognized some cool changes (raven)
I didn't want to include that change as it was totaly experimetal (i'm still wondering how did I let that slip into a release), but since some people kinda like it (at least for teh Lulz), I reduced damage from 800 to 600 and edgeEffectivness from 0.75 to 0.2 (XTA 9.642b).
So Ravens aren't so ├╝ber OP but only moderatly OP, but still cause the same LOLOLOL when launching 50+ rockets in a continous 20 sec barrage.
.75 to .2 is a pretty big reduction, have you done testing or did you pull that number out of a hatDeadnight Warrior wrote:Ah, the ├╝ber OPed Raven did caught your attention?manolo_ wrote:i recognized some cool changes (raven)
I didn't want to include that change as it was totaly experimetal (i'm still wondering how did I let that slip into a release), but since some people kinda like it (at least for teh Lulz), I reduced damage from 800 to 600 and edgeEffectivness from 0.75 to 0.2 (XTA 9.642b).
So Ravens aren't so ├╝ber OP but only moderatly OP, but still cause the same LOLOLOL when launching 50+ rockets in a continous 20 sec barrage.
Not really, but I see the overall picture compared to before introducing any LUPS.oksnoop2 wrote:So did you figure out which files in particular are needed to make units cloak?
Yes, I did. Before this reduction one Raven could kill a group of 25 Warriors (stacked together in a 5x5 arrangement) with one salvo of ~25 rockets, now it has to launch 40-50.Sheekel wrote:.75 to .2 is a pretty big reduction, have you done testing or did you pull that number out of a hat