Multicore info for a noob.

Multicore info for a noob.

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Aztek
Posts: 36
Joined: 10 Jun 2008, 04:53

Multicore info for a noob.

Post by Aztek »

So I used to play spring a while back and I'm starting to get into a little once again. I have some questions about the multicore situation. I did some searching through the forums and the FAQs and found some info but it seems to be very dependent on OS and some of the info seems to be outdated, so I figured the safest way was to ask.

Basically I'm running Windows 7 32bit on a slightly older dual-core Sony Vaio with integrated graphics. My question is, for best performance should I disable one of the cores (how?) or try to get spring MT running or just not worry about it? As it is I'm getting pretty lousy performance even with low settings and few units on the screen, and I suspect from my reading that this has something to do with multi-core issues. The included MT exe doesn't seem to work for me. When I launch "Test Spring" MT all of the buttons have squarish artifacts. If I remember correctly there is a simple fix for this but I don't remember what it is. Gggrrr I've forgotten so much from the old days.

BTW how do you display FPS in-game?

Thanks in advance,
Aztek
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hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: Multicore info for a noob.

Post by hoijui »

sounds more like a GFX problem.
please attach an infolog.txt as a file to your next post.

i think FPS are shown with Alt+B.
zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

Re: Multicore info for a noob.

Post by zerver »

Aztek wrote:BTW how do you display FPS in-game?
Aztek
/fps
Aztek
Posts: 36
Joined: 10 Jun 2008, 04:53

Re: Multicore info for a noob.

Post by Aztek »

Here's my infolog.txt. I much appreciate your help.

infolog.txt
(17.52 KiB) Downloaded 142 times
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Multicore info for a noob.

Post by Beherith »

Your 2ghz core 2 should perform fine in a single thread of spring. Whats more worrying is the graphics card. Im afraid that is just not enough for spring :(
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Zydox
Lobby Developer
Posts: 453
Joined: 23 May 2006, 13:54

Re: Multicore info for a noob.

Post by Zydox »

I do like that warning :lol:

Code: Select all

[      0] o_O
[      0] WW     WWW     WW    AAA     RRRRR   NNN  NN  II  NNN  NN   GGGGG  
[      0]  WW   WW WW   WW    AA AA    RR  RR  NNNN NN  II  NNNN NN  GG      
[      0]   WW WW   WW WW    AAAAAAA   RRRRR   NN NNNN  II  NN NNNN  GG   GG 
[      0]    WWW     WWW    AA     AA  RR  RR  NN  NNN  II  NN  NNN   GGGGG  
[      0] (warning)
[      0] Your graphic card is ...
[      0] well, you know ...
[      0] insufficient
[      0] (in case you are not using a horribly wrong driver).
[      0] If the game crashes, looks ugly or runs slow, buy a better card!
[      0] .
zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

Re: Multicore info for a noob.

Post by zerver »

It's hard not to like hoi's style haha.
Aztek
Posts: 36
Joined: 10 Jun 2008, 04:53

Re: Multicore info for a noob.

Post by Aztek »

Lol I didn't even notice that. Nice... So what's a good minimum-acceptable video card that won't bottleneck spring?

On a sidenote, I have two other identical pcs running spring. The only difference between them is one has a nvidia geforce fx 5600 and the other has a radeon 9550 se. other than that both 2.26 p4s with 768 RAM. The radeon seems to have issues with spring. Specifically whenever there are alerts (like the your units are under attack siren) the entire screen goes yellow or white. I think it has something to do with a specific type of rendering, but I'm still fiddling with the settings to figure out which one. Any ideas?
infolog.txt
(20.41 KiB) Downloaded 114 times
Aztek
Posts: 36
Joined: 10 Jun 2008, 04:53

Re: Multicore info for a noob.

Post by Aztek »

Nevermind 9550 problems were fixed with a driver update so far. Thanks everyone for your help.
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