I'm not really sure how any of XTA's Balancing or gameplay has anything to do with real life warfare..Deadnight Warrior wrote:stuff
Why compare a horse to a duck or vice verse?
It is very hard to invent new ways of playing quickly when the community is so small and people refuse to truly stress test the balance by playing 1v1s..
The scouts are perhaps a bit too powerful but surely not greatly..
They are very expensive.
Compare the jeffy and the flash(this is info from xta 9.55 but im sure nothing has changed about these 2 units throughout all the intermediate versions):
Jetffy does less dps and has less hp than the flash.
It costs 10% less in metal than the flash, true, but 50% more in energy and roughly 200% more in build time.
It's only advantage is its speed which is indeed much higher(almost double the speed of the flash).
In many games the flash/gator and the pw/ak can do the role of the scout almost as well.
From my personal experience BA resolves scout harass with the LLT and SA with the MT.
XTA has a problem with both because LLTs are very expensive compared to BA and unlike in SA scouts can run into the base and hide behind allied structures from MT.
Of course in BA the commander can also make the llt as oppose to the commander in XTA which lacks the ability to make the MT.
In XTA i think it would favor the mod to make scouts less of a harass unit and more of a pure scout unit.
I can think of 2 things to do with the scout to achieve this goal.
1)Nerf the scouts HP somehwat and increase it's line of sight.
In XTA the scout's line of sight is actually lower than the flash tank's!
2)allow the commander to construct missile towers.
This will allow players to make 1 or 2 of them early on and since the commander has plenty of build power and since you will be able to position them as you go around making mexes instead of having to waste time to walk there again later it would work better than how it does now.
If this is done the special dmg the MT already has versus air units can than be reduced somewhat as a counter.
This has the potential to make starts a bit smoother especially when one goes air and one goes land at the beginning.
IMO both solutions will fit XTA and make it better.