Burst Weapons

Burst Weapons

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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Burst Weapons

Post by FLOZi »

Function incorrectly.

Whilst doing a litle testing I discovered that burst weapons begin the reload counter when the first shot is fired, rather than after the last round of the burst is fired. This can lead to a weapon reloading before a burst is complete. ((generally) bad!)Pretty sure it was the case in TA that a burst weapon began its reload time after the final round.
SJ
Posts: 618
Joined: 13 Aug 2004, 17:13

Post by SJ »

If we did that we would cut the firepower of a flash in half or so and I havent felt that flash is particullary overpowered at the moment.
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

..That's not the point, the point is you're calculating it wrong... You can adjust the flash's weapon to be effectively the same as it is now while having it measure the times correctly.
SJ
Posts: 618
Joined: 13 Aug 2004, 17:13

Post by SJ »

My point is that the flash seems to work similary to in TA so we cant be that far off from calculating it correctly.
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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

SJ wrote:If we did that we would cut the firepower of a flash in half or so ...
No if you'd remove/decrease the reloading time so it starts another burst imediatly after the previous one is finished.

As far as i understand from what FLOZi told, you currently have to do a workaround to the thing to make the reload time long enough so it only finishes reloading (starting another burst) when the previous burst is finished.
That should not be!?
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

Paulo is correct,

to get a weapon to fire as it should, you must increase the reload time by the burstrate*bursts fired. It wouldn't be so bad, but it is not how TA did it, and it is going to break lots of other units (this is an engine issue, not an XTA issue :P )
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

Seen as this is yet to be CORRECTED. ;)

I thought I'd bump it. I don't fancy reworking ALL burst weapons in AATA because Spring doesn't handle them right. :(
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