Function incorrectly.
Whilst doing a litle testing I discovered that burst weapons begin the reload counter when the first shot is fired, rather than after the last round of the burst is fired. This can lead to a weapon reloading before a burst is complete. ((generally) bad!)Pretty sure it was the case in TA that a burst weapon began its reload time after the final round.
Burst Weapons
Moderator: Moderators
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
No if you'd remove/decrease the reloading time so it starts another burst imediatly after the previous one is finished.SJ wrote:If we did that we would cut the firepower of a flash in half or so ...
As far as i understand from what FLOZi told, you currently have to do a workaround to the thing to make the reload time long enough so it only finishes reloading (starting another burst) when the previous burst is finished.
That should not be!?