Pathing is not what it used to be
Moderator: Moderators
Pathing is not what it used to be
First I thought that it was heatmapping that made units go around and not take the short route. Apperently there is something else too.
- Attachments
-
- screen00026.png
- (2.33 MiB) Downloaded 2 times
Re: Pathing is not what it used to be
25.png is related to http://springrts.com/mantis/view.php?id=2083 and already fixed but it did not appear in latest bugfix release which is very depressive.
Re: Pathing is not what it used to be
Units are also pushing against each other, without making any attempt to find a new path.
Re: Pathing is not what it used to be
yeah good luck asking for a fix about that push bug, I have been bitching about that for weeks. The answer has been that to fix it would be to make other behaviors much worse.
Re: Pathing is not what it used to be
In what ways is the new pathing supposed to be better over the old? There's the option for heatmapping which apparently nobody uses... Other than that all I've seen is bugs (yes some have been fixed though it's not deemed important enough to release a new version) and bad behavior. Why not just revert?
Another "wtf" pic:
http://img580.imageshack.us/i/screen00045.png/
The tank has a straight, flat route to the destination... Instead it turns around to go down a ramp, up a ramp, which is both longer way and slower terrain
Another "wtf" pic:
http://img580.imageshack.us/i/screen00045.png/
The tank has a straight, flat route to the destination... Instead it turns around to go down a ramp, up a ramp, which is both longer way and slower terrain
Re: Pathing is not what it used to be
I'd so love to get back old pathing...Kbots are better now than tanks ;_;
Re: Pathing is not what it used to be
I agree new pathing is bad. Good luck.