About vlaunch weapon tag

About vlaunch weapon tag

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slogic
AI Developer
Posts: 626
Joined: 17 Mar 2008, 19:03

About vlaunch weapon tag

Post by slogic »

"vlaunch" is not used in engine at all. But still exists in game weapon files. What tag is the most closest to it by sense among existing tags?
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Re: About vlaunch weapon tag

Post by FLOZi »

http://github.com/spring/spring/blob/ma ... s_post.lua

line 50-51

In short, vlaunch is equivalent to setting weaponType = "StarburstLauncher"
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: About vlaunch weapon tag

Post by jK »

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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: About vlaunch weapon tag

Post by FLOZi »

The problem is that some tags (like vlaunch still documented there on the wiki) exist only via the base content lua parsing of tdf, and should generally be avoided.
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Re: About vlaunch weapon tag

Post by KDR_11k »

FLOZi wrote:In short, vlaunch is equivalent to setting weaponType = "StarburstLauncher"
This is the comment that matters.
slogic
AI Developer
Posts: 626
Joined: 17 Mar 2008, 19:03

Re: About vlaunch weapon tag

Post by slogic »

I have no access to
FLOZi wrote:The problem is that some tags (like vlaunch still documented there on the wiki) exist only via the base content lua parsing of tdf, and should generally be avoided.
I see, Lua AIs will rule in future.
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: About vlaunch weapon tag

Post by jK »

slogic wrote:I have no access to
FLOZi wrote:The problem is that some tags (like vlaunch still documented there on the wiki) exist only via the base content lua parsing of tdf, and should generally be avoided.
I see, Lua AIs will rule in future.
o_O

Please stop derailing things ...
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: About vlaunch weapon tag

Post by KDR_11k »

slogic wrote:I have no access to
FLOZi wrote:The problem is that some tags (like vlaunch still documented there on the wiki) exist only via the base content lua parsing of tdf, and should generally be avoided.
I see, Lua AIs will rule in future.
What, you cannot even read the weapontype? Do you have access to the weapondefs at all? The weapontype should be in there.
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