melee
Moderator: Moderators
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Re: melee
define worth it? it works, but it may be less than par for your desired effects.
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- Moderator
- Posts: 2464
- Joined: 12 Oct 2007, 09:24
Re: melee
There is no correct answer to this question. Look at the current melee implementations and decide. My opinion is it works.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: melee
..ish. It's not perfect, but if you stroke spring the right way you can mroe or less get what you want.Google_Frog wrote:There is no correct answer to this question. Look at the current melee implementations and decide. My opinion is it works.
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- Moderator
- Posts: 2464
- Joined: 12 Oct 2007, 09:24
Re: melee
And so it begins....
Check CA Jack and the Halberd in the 1faction branch.
This is why I say look at them an decide. I call those two units melee and they work and if you want to do something like that it can work. Smoth might call melee something else and have extra requirements for what he wants to implement.
Check CA Jack and the Halberd in the 1faction branch.
This is why I say look at them an decide. I call those two units melee and they work and if you want to do something like that it can work. Smoth might call melee something else and have extra requirements for what he wants to implement.
Re: melee
Kernel Panic had the Worm using some sort of melee since Corruption and a full melee weapon since Division Zero. The issue is more with how close stuff has to get for the visual weapon to connect, the worm is quite stretchy so it has a melee range of 200 or thereabouts.
Re: melee
CA Jack (corcan) and 1faction Scythe (spherepole) both use melee weapons. They are nothing more than invisible beamweapons with a very short range which triggers the unit to flail its arms around wildly whenever the weapon is fired.
This is also how cursed does it.
Sometimes the weapon doesnt actually connect, and just pokes in the general direction of the enemy. It is my opinion that this is acceptable (but far from ideal) and we are quite used to seeing this kind of thing in computer games. Units also often crowd around a target bumping into eachother and the pathfinding is not ideal for melee (compare it to Starcraft 2, where the pathfinding is very specifically set up to handle melee) but on the whole its fairly reasonable.
This is also how cursed does it.
Sometimes the weapon doesnt actually connect, and just pokes in the general direction of the enemy. It is my opinion that this is acceptable (but far from ideal) and we are quite used to seeing this kind of thing in computer games. Units also often crowd around a target bumping into eachother and the pathfinding is not ideal for melee (compare it to Starcraft 2, where the pathfinding is very specifically set up to handle melee) but on the whole its fairly reasonable.