If I had no obligation to keep BA stable this is pretty much what BA8.00 would look like, I've created my own fork to test out some ideas and allow a bit more creativity and fix what I consider to be some long standing issues which are part BA's accepted gameplay. I've taken feedback from players and other mutators with the goal of making BA more fun, interesting and accessible.

Main changes from BA
- Lower Tech 2 bomber damage, cheaper Tech 2 gunships
- Tech 2 plant costs reduced, Tech 2 builder costs increased
- Economy tweaks including raised buildspeeds, cheaper moho mex's and more reward for not 'fast teching' (still a viable tactic however)
- Flying combombs no longer do 100% damage to all units
- Sampson/Slasher sightdistance nerf
- LRPC energy per shot increased significantly
- Tech 3 Assault Mech hp increase
- Upgrade your missile towers DPS with targeting facilities
- Improved Sea pathing and gameplay
- Many other small tweaks aiming to improve overall gameplay
New Units
- Fang (Core Light Gunship)
- Orcone (Arm Experimental Assault Mech)
- Krogtaar (Core Heavy Assault Mech)
- Atlantis (Arm Long Range Plasma Ship)
- Zulu (Core Long Range Plasma Ship)
- Atoll (Core Floating Plasma Deflector)
- Aurora (Arm Floating Plasma Deflector)
- Berg (Core Naval Plasma Battery (Defensive))
- Reef (Arm Naval Plasma Battery (Defensive))
Full Changelog Here
What's planned for future releases?
This depends entirely on how well received this mod is, I would like to build upon the above changes (and potentially revert any that really don't work), as there is no restriction on the look and feel of this mod there's also the potential for new models and effects however this all really depends on how popular it is and what the players want...
Download Eternal Annihilation V1.04
Comments, feedback etc below!