Absolute Annihilation: Spring[old]
Moderator: Moderators
Alright, alright. Here's how it is: Whenever I need anything scriptwise done, Archangel here has proven to be able to do it for me. I'd ask him to do this, but I don't really think it's worth it when I can just make changes to the existing unit rather than rescripting the whole weapon system. Especially when he's got more important things to do, like the Mechwarrior mod not to mention all the favours he's doing for me regarding G/E/M.
If you want to write a replacement (fanger), go right ahead. Email it to me, I'll see if I like it, and consider using it. Do it within the next few days though, time is short.
If you want to write a replacement (fanger), go right ahead. Email it to me, I'll see if I like it, and consider using it. Do it within the next few days though, time is short.
I dunno why all the crying about sams and slashers. They have decent range and their missles can track. They do about 50 a piece. They are fine, the only ting is, there isn't a viable counter to them in lv 1, only way to kill them with ease is lv 2.
What you could do is increase the range of the rocko/storm kbots, but lower the damage of their rockets to like 80-90. Maybe in addition to increasing their range, increase the speed of the projectile by like 10-20%.
Don't forget, sams cant shoot over wrek, and dt stops them. Flash tanks work well against sams/slashers. 1 flash tank can kill 1 sam. Another alternative is to increase the movement speed of a flash tank, but also increase its cost some so it doesn't become a super rusher. Flash tanks already move faster than a sam and can dish out more damage over time.
Too many people that dont know how to play OTA don't know how to counter ota tactics.... Sams swarms were very common in ota, but going all sams wasn't the smartest thing. flashes+sams+rockos > sams+sams+sams. Throw in some thuds and stumpies and they can shoot over dt and wrek.
Put DT around your hlts, and the sams cant touch em. an extra 10 sec to add DT around some turrets will help it live longer....Unless its like a stumpie or thud rush.
What you could do is increase the range of the rocko/storm kbots, but lower the damage of their rockets to like 80-90. Maybe in addition to increasing their range, increase the speed of the projectile by like 10-20%.
Don't forget, sams cant shoot over wrek, and dt stops them. Flash tanks work well against sams/slashers. 1 flash tank can kill 1 sam. Another alternative is to increase the movement speed of a flash tank, but also increase its cost some so it doesn't become a super rusher. Flash tanks already move faster than a sam and can dish out more damage over time.
Too many people that dont know how to play OTA don't know how to counter ota tactics.... Sams swarms were very common in ota, but going all sams wasn't the smartest thing. flashes+sams+rockos > sams+sams+sams. Throw in some thuds and stumpies and they can shoot over dt and wrek.
Put DT around your hlts, and the sams cant touch em. an extra 10 sec to add DT around some turrets will help it live longer....Unless its like a stumpie or thud rush.
Not that I'm agreeing with badman, as I think that missile trucks are a little too powerful (emphasis on "little"), but as Core I'd use AKs and Instigators. Their weapons are nearly as powerful as EMGs, but they have slightly greater range as well. AKs are also faster than Peewees and reasonably fast compared to Flashes.
Little known fact: Peewees and Flashes have an identical weapon, as do Instigators and AKs.
The "overpoweringnessness" of L1 missile trucks is a bit overstated, but I'll reduce their effectiveness a bit anyways.
Little known fact: Peewees and Flashes have an identical weapon, as do Instigators and AKs.
The "overpoweringnessness" of L1 missile trucks is a bit overstated, but I'll reduce their effectiveness a bit anyways.
Okay, umm... great mod and all... just one small qwestion...
Why not change AA to a XTA like buildtree? I mean, could't a level 1 k-bot both build lvl 2 k-bot and lvl 2 vechile plant and lvl 2 aircraft factory?
I myself have been agrevated many times of building a halfuseless level 1 plant in the middle game just to get access to level 2 units of that kind...
I mean, whats the good resons of it staying the way it is now?
....
*Hides*
Why not change AA to a XTA like buildtree? I mean, could't a level 1 k-bot both build lvl 2 k-bot and lvl 2 vechile plant and lvl 2 aircraft factory?
I myself have been agrevated many times of building a halfuseless level 1 plant in the middle game just to get access to level 2 units of that kind...
I mean, whats the good resons of it staying the way it is now?
....
*Hides*
Slashers.Decimator wrote:So badman, what core unit can kill missile trucks at lvl1?
Gators are ok if u can flank them. IE. when their slashers/sams comes in, use ur units to counter but have a group of gators to try to flank the missletanks. They are faster than them and have decent HP for a raid unit. I wouldn't use AK's cuz they lack the HP to get in close enuff to do some real damage unless u just have a massive amount of them, but then with all that metal u spent on AK's u could have made ur own sams/slashers to counter his. It may be boring to you to have sams vs sams, but at that point it is down to who is the better player. Having UC at that point is what will win the battle. You beat his missle trucks and u can go in deep to do some real damage.
I am not a big fan of core cuz their lv 1 rushers are not as good. If you ask anyone in ota what is the most overpowered lv 1 unit, its hands down the flash tank and not missle tanks. However, massive amounts of missle tanks do stop flashes even if they are stronger. Anyway, back to core... The gator is nothing compared to the flash. The flash can dish out more damage over time than any lv 1 unit (even some lv 2). Don't believe me? I killed sumos with a ton of flash, surround the sumo and the flash just eat his life away. The HP just goes down fast. Try it yourself if you dont believe me. You WILL lose a lotta flash, but they are very cheap and build very fast. Even if you don't kill the sumo the wrek of all the flash tanks will slow it even more.
Complaining how commanders and stuff die to <10 sams is true, for I have done it. However, if thats the only reason why sam tanks are too strong, then you are missing out on the bigger picture. Having the same number or rockos on a comm has the same effect. Their missles may be slower, and half of them will probably miss, but the other half will hit. Their rockets do more damage than a sam so its pretty much the same damage as having 10 sams hit. Rockos out range a comm's dgun as well and can out speed him too. If anything is to be done to a sam, I would ask for a hp reduction. They DO have a lot of life for a lv 1 unit (they have as much hp as a lv 2 kbot and other lv 2 vehicles (or more in some cases)).
Also, be thankful that they can't fire over each other like in OTA or sams would be the bread and butter unit of any army (even in an adv one)
One way to counter the massive sam/slash build up is to use Bladewings to slow their expansion. Bladewings coupled with gators and storms and thuds. Core has a nice advantage going air first as the bladewings can stun the expanding cons. This gives you time to build up, so when they go sams/slashers to help their expansion, u could have already stunted their growth and possible surround them already with a front line of ur own slashers then get some cons to build a box around the enemy. Of course, if they go mass sams from the start it could be hard, but very few people defend their cons well.
If playing a 1v1, good rushing and raiding will stop them from using their sams as an offensive in the first place.
Anyway, those are my thoughts. Try some of those out and see if that helps or not. I'm not trying to bash you Deci cuz I know you are a good player. But sometimes you have to fight fire with fire. If the sams get nerfed too much, the I am willing to guarantee the flash tanks will be the next to get nerfed, or other lv 1 units for that matter. The only thing sams/slash have that other lv 1 units don't have is range. 5 sams will always own 5 rockos due to range. 5 thuds vs 5 sams? Thats a great match up, but someone with really great UC will own the thuds, but it will be a close battle. 5 flashes vs 5 sams, I would bet on the flashes cuz they can close the gap very fast. You might lose 1 flash as you gain on them, but 4 flashes can own 5 sams, their emg weapons are great.
Blah, I ramble too much. Too much ota in my blood hehe :)
- DavetheBrave
- Posts: 281
- Joined: 22 Jun 2005, 02:52
dave, make a map with deep water! then it should work i think :D we havent got a single nice deep map in springMessengers and Ambassadors can kill stuff that is underwater. Is this a bug or a feature? I find it very annoying when my fusions start falling as soon as they have sonar coverage(on a map such as rugged divide, for example).
