new player handling (mid-game join)
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new player handling (mid-game join)
How does lua see players that join mid-game? PlayerChanged call-in? Anything else?
Re: new player handling (mid-game join)
Try to detect if PlayerRemoved(playerID, reason) is called also.
I don't see other suitable callins. You may check the list manually: rts\System\EventHandler.h
I don't see other suitable callins. You may check the list manually: rts\System\EventHandler.h