Minimal mod? (for mods-in-a-map)
Moderator: Moderators
Minimal mod? (for mods-in-a-map)
What is the bare minimum that the Spring engine requires of a mod? Must it include units? Configuration files? Could there be an "empty mod" that exists solely to prevent conflicts with mods bundled in maps?
Re: Minimal mod? (for mods-in-a-map)
Since the 0.82 release, the *ONLY* thing a mod needs to run is a correctly formatted modinfo.lua.eyu100 wrote:What is the bare minimum that the Spring engine requires of a mod? Must it include units? Configuration files? Could there be an "empty mod" that exists solely to prevent conflicts with mods bundled in maps?
I don't quite follow the conflict prevention idea?
Re: Minimal mod? (for mods-in-a-map)
Mods in a map usually are designed to depend on some parts of BA.
Re: Minimal mod? (for mods-in-a-map)
I deleted everything except modinfo.lua from BA V7.18 and changed the name, and it crashes my Spring. The file is attached.FLOZi wrote:Since the 0.82 release, the *ONLY* thing a mod needs to run is a correctly formatted modinfo.lua.eyu100 wrote:What is the bare minimum that the Spring engine requires of a mod? Must it include units? Configuration files? Could there be an "empty mod" that exists solely to prevent conflicts with mods bundled in maps?
I don't quite follow the conflict prevention idea?
- Attachments
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- BA718.sd7
- (244 Bytes) Downloaded 14 times
Re: Minimal mod? (for mods-in-a-map)
I forgot to mention that you still need to depend on cursors.sdz (or include your own), doh!
Code: Select all
local modinfo = {
name = "A(bsolute Minimum)",
shortname = "A",
game = "SpringABC",
shortgame = "ABC",
description = "Mod with the bare minimum to run",
url = "http://www.spring.com/wiki/ABC",
modtype = "1",
depend = {
"cursors.sdz",
}
}
return modinfo
Re: Minimal mod? (for mods-in-a-map)
And what does a minimal modinfo need to contain? Just the mod name, or more?